Aussie_Lurker said:
Now, you may have no problem with that happening to the AI, but what if it happened to YOU?
You lose, Aussie_Lurker, you lose.
Anyway, that never happened to me to lose my capital, unless it was on the path of some Deity or Sid army.
Anyway, an idea I toyed with in Civ3, and which could work in Civ4, is to have certain National 'Projects' which can only be built in the city containing your capital. Such projects would have effects like boosting culture in all your cities, boosting Great Person rate, boosting the promotion rate of your troops, increasing the defence rate, and reducing the maintainance costs of your cities, for example. Now, if you lose the Capital, you lose these Wonders too.
Good idea, but you would never have enough of those projects to do in your capital because of the preciousity of the shield.
Another thing which I think Trip has done in his Rebellion Mod is that, if you lose your Capital (and/or if you have cities far from your Capital), then Barbarian units are more likely to spawn near your cities, to reflect an internal uprising.
I did not know the existence of this mod. Alas, it may do the contrary effect, as people won't want to take an AI capital if it is to deal with barbarians in their new conquered cities.
Heero Blaze said:
they would make wars too easy
No it would not be too easy. A whole new strategy would take place, but it would not be too easy or too hard, just the same, except that you would have to organize your troops more carefully probably. (in defense) In attack, I admit the AI would need to be reworked.
By the way, As I already said, the civ would not fall everytime. There would be a chance to, maybe smaller than the capital have chances to move, or it would not be funny.
Additionnaly, the remaining cities after a civ fall would continue to produce units, but for they own count. If you were to conquer them, you may not see any difference with if the civ would not have fell, even with the actual AI. (except that they would be suceptible to surrender more easily, according to the number of troops before them)
Finally, if you make a civilization to fall, other civilizations could jump at its remaining civ and "steal" those city to you, so you would have to decalre war to them if you want those cities. So you may not want to kill the capital first.