Fall Patch and HOF

I tried to upload today a game with the new patch, it is not functioning yet so I made a copy about the saves. Hope we can upload games with the new version soon.
 
Whoa, seems like Civ5 finally remembers previous game setup, so I dont need to click it all over again when rerolling for a suitable map, nice :)
 
Whoa, seems like Civ5 finally remembers previous game setup, so I dont need to click it all over again when rerolling for a suitable map, nice :)

There is supposed to be an regenerate map option in-game as long as it is turn zero. I wonder what that in going to look like in the log.
 
It's going to look like "SUBMISSION INVALID" !!! :p
jk - that's actually good - as long as you can only use it turn 0.
 
There is supposed to be an regenerate map option in-game as long as it is turn zero. I wonder what that in going to look like in the log.

I have submitted a few of these in the past couple of days, it will be interesting to see if they are acceptable or not!
My usual type of score games have become almost unplayable since the patch because the workers stop working and have to be instructed to work every single turn (they don't seem to recognise the signing of peace treaties). I have reported this to the bug section of the general forum.
Another thing I hate post fall patch is that units are often taking the incorrect path.
 
Yes, the pathfinding seems to be broken a bit. I have had to manually select a path one tile at t time to get a unit to the desired location. Sometimes the unit will try to cross a river or enter rugged terrain when there is a less restrictive path to take.
 
Yes, the pathfinding seems to be broken a bit. I have had to manually select a path one tile at t time to get a unit to the desired location. Sometimes the unit will try to cross a river or enter rugged terrain when there is a less restrictive path to take.

This is starting to do my head in, the main problem is that alot of the time we are playing instinctivly, if the pathing had always been this way (naf) then I am sure we wouldn't be making these errors! I keep checking the Bug site and they seem to think they have the matter in hand!
 
There is supposed to be an regenerate map option in-game as long as it is turn zero. I wonder what that in going to look like in the log.

i don't think it's going to be visible. it regenerates the initial autosave
 
The workers stop working and have to be instructed to work every single turn (they don't seem to recognise the signing of peace treaties). I have reported this to the bug section of the general forum.
Another thing I hate post fall patch is that units are often taking the incorrect path.

I think the HOTFIX has sorted both of these bugs out.

EDIT - Wrong, the pathing problem does seem to be fine, but the workers as still misbehaving just as before.
The trouble with the general forum is that you don't neccesarily know if civfans are talking about G&Q or vanilla experiences unless they specifically tell us!
 
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