fallout = DoW

starkeffect

Chieftain
Joined
Dec 31, 2005
Messages
2
Hi there.. first time poster, long time lurker.

I just learned a valuable lesson in my most recent game (Rome, Emperor, Pangaea). I had just won a Domination victory after nuking Hiawatha and cleaning up with my Mech Infantry, but I had a couple of nukes left over so I played Just... One More... Turn... to drop them and watch the pretty graphics. One of them went off near his border with Russia, and the fallout spread over the border and caused a DoW. :mischief:

Careful where you nuke!:nuke:
 
This is very realistic. Nuke Detroit, and odds are that the people in Windsor, Ontario are going to be displeased - which means that Canada will be displeased. The same goes for Antwerp, the people in Eindhoven, and the Netherlands.
 
that is an annoying feature... nukes affect everyone so you get auto declare war on people got hit because they are in the way. >_>

This is very realistic. Nuke Detroit, and odds are that the people in Windsor, Ontario are going to be displeased - which means that Canada will be displeased. The same goes for Antwerp, the people in Eindhoven, and the Netherlands.

This I agree with.

Ingame, you have to be careful with nukes to not get a single tile (or unit!!) of another civ within the 2 range destruction.

No one likes to be nuked, so a DoW is going to happen when you nuke them.

Try nuking Luxembourg and then explain to the rest of Europe that 'you didn't mean for them to be affected, so there's no reason to be mad at you'.

The game doesn't model wind and radiation, so be thankful that you don't get DoWd by all AIs upon using a nuke.

edit:

The real interesting thing I found out about this, is that if you have a peace treaty (10 turn) with a civ, you can't drop a nuke within 2 tiles of it's borders or units. So if they go 'hug' another enemy with their troops, you can't nuke them! (target range is changed to incorporate the locations of all 'peace treaty' units/borders)
 
The same is true for culture bombs. In one game I was waiting for the utopia project to finish and I generated a great artist. I wanted to see how the Culture bomb worked and I guess I got a little too close to a city state because it caused them to DOW me.
 
The same is true for culture bombs. In one game I was waiting for the utopia project to finish and I generated a great artist. I wanted to see how the Culture bomb worked and I guess I got a little too close to a city state because it caused them to DOW me.

That situation is a bit different. You must have already had poor relations or simply took alot of land w/ your bomb. A culture bomb *will not* cause an auto DOW, although i haven't used one in the newest patch so that may have changed
 
The real interesting thing I found out about this, is that if you have a peace treaty (10 turn) with a civ, you can't drop a nuke within 2 tiles of it's borders or units. So if they go 'hug' another enemy with their troops, you can't nuke them! (target range is changed to incorporate the locations of all 'peace treaty' units/borders)

This is seriously exploitable. Often, you can get your friends to make peace if you ask them. If one of your friends has been using your territory for access to an adversary, you can block those units' legal moves, get your friend to make a peace, and have SDI against the adversary for ten turns.

You could do much the same via Open Borders. The AI often puts late cities down in bad spots behind your borders, then wants to garrison those cities via your territory. Open Borders to your friend when you need the nuke shield, trap the unit like a rat, force the peace and strike the adversary you're after. Or use it to buy ten sorely needed turns to build a spaceship or Utopia.

Great find.
 
This is seriously exploitable. Often, you can get your friends to make peace if you ask them. If one of your friends has been using your territory for access to an adversary, you can block those units' legal moves, get your friend to make a peace, and have SDI against the adversary for ten turns.

You could do much the same via Open Borders. The AI often puts late cities down in bad spots behind your borders, then wants to garrison those cities via your territory. Open Borders to your friend when you need the nuke shield, trap the unit like a rat, force the peace and strike the adversary you're after. Or use it to buy ten sorely needed turns to build a spaceship or Utopia.

Great find.


Yeah, I think this is an understatement. There are a lot of threads complaining about the lack of counters to nukes...well here is one...
 
I once had this grand invasion planned, that revolved around using an allied citystate as beachhead. Then I threw a tactical nuke on enemy forces, which created fallout in CS territory and they DoWed me. It all went bad from there.
 
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