False Dawn -- GURPS Lite.

BEDROOM:
Balcony: Looking out into the clear daylight you have a good view of the town. The first thing that stands out is the smell of death, in distance you can see the smoldering of fires. Lozzy consults hes map. In the distance is the bridge leading to the hospitol. The thick smoke are comming from the school area.

Bed: A quick search of the blood soaked bed, nothing but bloodied rages, used medical suppiles. So you search underneath, here are yet more clothes. But you also find a [Baseball bat] It is made out of wood thou.

Emcumbered:
Perfections max carry weigth: 8x8/5 Lb = 12.8 = 5.8 Kilos Emcumberance
Tool box = 10 kilos
backpack + hammer + medical kit[2] = 2.2 Kilo

Dodge = -2 Speed = 60%
GM: You can carry upto x10 emcuberance but at max limit you will be moving at snails pace.
 
I think the firetruck will be a good vehicle to store our stuff in. I dont wish to see Prettyboy Perf being crushed under the weight of all of thoes items ;).
 
FIRE ENGINE
You leave as a group into the outside for the first time. The entire area is silent save for your breathing and footsteps. Eyes dart neverously trying to observe every direction for danger. Moving at walking speed it dose not take long before the fire engine comes into view.

As you approach more details are now observed. The Fire truck is part of a three car tangle. Crash. From this distance the it looks like a horrid head on collision at high speeds.

Closer still, almost at once all eyes are focused on the bloody [corpse] spawned on the road. The fire truck engine has taken the blunt of an impact, is instantly recognised it is beyond repair. The [cabin] itself is still relatively intact. The second car has been totaled, with a good half of it wedged under the big truck. There also appears to be another [corpse] sitting in the wreckage. The final car has impacted the first car and has flipped over. The [interior] is relatively intacted, the [boot] might be worth investigating also.
 
Mabye we should burn the corpeses they don't turn into zombies!
 
I'll the hand the weaker weapon out of my metal staff/baseball bat to Rats, and he can give his knife to Perf.

I also advise that Perf gives the toolbox to Rats.

And I will check the boot and claim the goodies :D.

@Mr.rats

With what?

You guys should keep a look out while I rummage.

So are none of the vehicles repairable?

Also CG should check for any equipment/axes on that truck.
 
Ill go ahead and rummage to see if anything is left in that truck.
 
Does all that stuff Mr. T says, takes toolbox, and cheap-o weapon
 
Hey, it's better than what you got :p.

And i'm more suited to that kind of "brute" weapon than anyone else here.
 
Fire truck Cabin:
CivGeneral: Has to climb up into the drivers compartment, it looks like all the firemen exited before the crash, you move carefully as shattered glass is everywhere. In the backwall is a rack, saddly the first aid kit isnt there, But on the wall is a large [Cutter] 4kilo (aka Jaws of life). As a weapon it is ineffective. Its primary use is a multifunctional tool and a powerful one at that

Boot:
Lozzy examins the boot of the car, It looks relatively intact despite being flipped over. Finding it locked. As Lozzy searchs for the lever to open the boot, He gets a good look at the [Glove box] Which is bent out of shape, theres no way to open it using some kind of tools.
With a pop the boot opens and a heavy clang of metal as object fall out. On the ground a set of [Jumper cables] and [a car jack].

Corpse in car
MrRats for some insane reason has decided to approach a corpse and try and set it on fire. (it seems being biten and clawed twice wasnt enough). The corpse it seems has it head smashed into the steering wheel, its neck has clearly been snapped by the force of the impact. its most of it body is trapped. The only thing of interest is a [silver crucifix] around it neck

Corpse on Road
Perfection moving as fast as he can decends on the bloody twisted corpse spawed on the roadway. Perfection observes the body for any movement, after a while not seeing any signs of zombification he begins searching the corpse. it is amazing how much blood a human can bleed. As you rummage through its pockets you hear the clang of metal (Lozzy opening the boot)
Suddenly with you momentarly distracted the corpse comes alive (or unalive)

ZOMBI DX10 HP15

Zombi Attacks (12) 2+1+6 = 9 Pass
Perfection Dodge (7) 2+3+4 = 9 Fail
Perfection takes a claw attack on hes back - 1 HP
 
Perfection has put down the heavy tool box to search the corpse.

Perfection must fight a round of combat alone or flee, As the rest of you have to used up a round to reach him.
 
Ummmm, which weapon do I still have? A baseball bat or metal staff? I gave the weakest one to Mr.Rats.

I'm gonna charge at the zombie, then:

1) Swing melee weapon at zombies head- determined.

2) Swing melee weapon at zombies head- strong.

3) Swing melee weapon at zombies head- determined.


Once that zombie is dead I wanna pick up the equipment I found, ask Rats if I can add that Crucifix to my bling collection (unless CG wants it, being Catholic) and then examine the flipped car to see if it can be fixed.

On a side note, I have now came up with a (100 point) Mr.T V2.0, I might post the stats soon (not for the game, as i doubt that would be allowed) so you can oggle the almighty stats :D.
 
Remember you now have a knife Perf.

Feel free to help out! :D
 
You must defend yourself Perfection, we cannot since all of us but you have used up our movement turn (or whatnot)
 
Here are those promised stats:

Name: Mr.T (Version 2.0)

Points: 100

ST: 14
DX: 11
IQ: 10
HT: 13

Reaction modifiers:

Attractive (+1)
Status (-1)
Reputation (+2) (helluva tough)
Charisma (+1)

Advantages:

Hard to kill (level 2)
High pain threshold
Fearlessness (level 3)
Combat reflexes
Daredevil
Resistant to disease (+8)
Resistant to poison (+3)

Disadvantages:

Great vow- never refuse any request for aid
Great vow- Oppose all evil, even if it puts oneself in peril
Minor vow- never take any (non-medical) drugs
Long term obsession- acquisition of bling
Long term obsession- purge all child abusers
Acrophobia (fear of heights)
Bad temper
Code of honour- all the time, Mercenary's
Impulsiveness
Intolerant to child abusers
Overconfident
Sense of duty towards children
Sense of duty- adventuring companions
Honest
Truthfulness
Poor

Skills:

Mechanics (IQ+7)
Driver (DX+5)
Guns (DX+5)
Gunner (DX+4)
Brawler (DX+5)
Armoury- guns (IQ+2)
First Aid (IQ+2)
Scrounging (IQ+2)
Explosives (IQ+0)
Leadership (IQ-4)- due to Charisma
Public Speaking (IQ-4)- due to Charisma
Scrounging (IQ+2)
Explosives (IQ+0)

Can't wait to try these out :drool:.
 
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