False Dawn -- GURPS Lite.

Lozzy_Ozzy said:
I shall be gone until the 20th, sorry.

I can be an NPC if you want, or one (or all) of the other players could control me...

Cheers :goodjob:

Ozzy

Thats awful. One game with 3x NPCs and CivGeneral.
I'll do an upate later today.
 
FriendlyFire said:
Thats awful. One game with 3x NPCs and CivGeneral.
I'll do an upate later today.
Unless perfection comes out of his ban soon or bothers to post in this game.
 
Perfection said:
Let's get to that freakin' cop shop

Just what we needed :goodjob:.

I now have the GURPS Deluxe Edition, arrived this morning :D.

I will run to the fence, see if any of the others have found an entrance, if not I will turn and help Perfection, if they have I will anyway.

After that I will run to an entrance (if their is one) whilst helping Perfection, otherwise I will let you decide.

That will probably be my last post for a while, i'm going in less than 28 minutes.

Bye, and goodluck.
 
CivGeneral heads right while directing MrRats left.
MrRats starts headind down the left side of the fence but then realises it is actually bring him away from the group. Like a frightened child he halts and hestitates for a moment considering the consequnes, before choosing to disobey civgenerals orders and head right as well.

CivGeneral Hurls down the right of the fence and rounds the corner. Up ahead is the enterance. You risk a brief look behind an see not far that the entire group has simply followed your lead.

Breathing hard now, Civgeneral reaches the enterance, there are two parts one is a wide double gate which is locked with a heavy chain and a massive padlock. Since the gate has to open the bardwire at the top is parted.

The side gate which is a door sized gate cut out into the fench. It too is locked with a smaller pad lock, The top is more heavily bardwired then any other part of the fence with extra coils of bardwire tangleing all around.

Beyond the gate, is a large abandoned wharehouse style buildings, with smaller delirect demouted blocks office space, a wide area of overgrown grass indicates the carpark. Rubbish has built up in corners and areas.

Just then a single crack is heard not far away in the direction of the police station. Its sharp bark is that of a rifle.

Lozzy -1 Stamina (9)
Perfection -1 Stamina (4)
CivGeneral -1 Stamina (5)
Mrrats -1 Stamina (6)

[Gate, padlocked], [sidegate padlcked], [Over bardwire fence]
 
I'm back.

Perf should try and picklock the gate whilst I try and ram the sidegate down, someone else should try and call for assistance from inside the station.
 
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