CivGeneral heads right while directing MrRats left.
MrRats starts headind down the left side of the fence but then realises it is actually bring him away from the group. Like a frightened child he halts and hestitates for a moment considering the consequnes, before choosing to disobey civgenerals orders and head right as well.
CivGeneral Hurls down the right of the fence and rounds the corner. Up ahead is the enterance. You risk a brief look behind an see not far that the entire group has simply followed your lead.
Breathing hard now, Civgeneral reaches the enterance, there are two parts one is a wide double gate which is locked with a heavy chain and a massive padlock. Since the gate has to open the bardwire at the top is parted.
The side gate which is a door sized gate cut out into the fench. It too is locked with a smaller pad lock, The top is more heavily bardwired then any other part of the fence with extra coils of bardwire tangleing all around.
Beyond the gate, is a large abandoned wharehouse style buildings, with smaller delirect demouted blocks office space, a wide area of overgrown grass indicates the carpark. Rubbish has built up in corners and areas.
Just then a single crack is heard not far away in the direction of the police station. Its sharp bark is that of a rifle.
Lozzy -1 Stamina (9)
Perfection -1 Stamina (4)
CivGeneral -1 Stamina (5)
Mrrats -1 Stamina (6)
[Gate, padlocked], [sidegate padlcked], [Over bardwire fence]