Ambreville
Deity
I was just thinking about the possibility of giving certain units access to familiars. Magic-users would make good candidates for something like this, but heroes, hunters, rangers, beastmasters, may also get that ability through an event. The idea is to allow either a spell or a spell-like ability to bind an animal or a beast to a specific unit. This would result in one or both units gaining some permanent special ability. On the other other hand, if one dies so might the other.
Perhaps the familiar could be "loaded" onto its master just like hawks are carried by hunters for example. Special abilities are only in effect when the familiar is "loaded" on its master's unit, and they should reflect the difficulty of binding the familiar. Master and familiar could be separated, but these units cannot stray away from each other by more than a certain distance (either this or familiars automatically return to their master at the end of their move, like a hawk for example).
Animals that could be bound: hawks, wolves, bears, lions, etc.
Beasts that could be bound: imps, giant spiders, sea serpent, dragons (yowzah!), gurid (!), etc.
Odds of a binding to succeed depend on the familiar's strength. A hawk is easy to bind. A dragon would be nearly impossible, or it would require a very powerful master with some kind of affinity. Failing to bind a creature could cause some permanent penalty to its master (including death).
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EDIT -- Obviously, I don't mean by "loading" a familiar onto its master the literal act. Sure, that gurid will fit just nicely on the old archmage's shoulder! I'm thinking more along the lines of the familiar taking on a spiritual form while "loaded" on its master unit. The familiar materializes when its master calls upon it.
Perhaps the familiar could be "loaded" onto its master just like hawks are carried by hunters for example. Special abilities are only in effect when the familiar is "loaded" on its master's unit, and they should reflect the difficulty of binding the familiar. Master and familiar could be separated, but these units cannot stray away from each other by more than a certain distance (either this or familiars automatically return to their master at the end of their move, like a hawk for example).
Animals that could be bound: hawks, wolves, bears, lions, etc.
Beasts that could be bound: imps, giant spiders, sea serpent, dragons (yowzah!), gurid (!), etc.

Odds of a binding to succeed depend on the familiar's strength. A hawk is easy to bind. A dragon would be nearly impossible, or it would require a very powerful master with some kind of affinity. Failing to bind a creature could cause some permanent penalty to its master (including death).
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EDIT -- Obviously, I don't mean by "loading" a familiar onto its master the literal act. Sure, that gurid will fit just nicely on the old archmage's shoulder! I'm thinking more along the lines of the familiar taking on a spiritual form while "loaded" on its master unit. The familiar materializes when its master calls upon it.