Fan made Colonization inspired games/Clones

FreeCol is a pretty decent adaptation, but its faults lie in its strengths: it's a literal conversion, so all the micromanagement is still there. Even so, I found it to be almost as addictive as the original. It'll be interesting to see how Firaxis has been influenced by these clones in making Colonization II.
 
After a little more research it turns out there is very limited sound. In the audio folder there are about 9 in-game sounds effects. I don't have a Java editor so I couldn't look at the source code to see if there are any more pointers to other sounds (ie, maybe a 10IndianAttack.wav or something). This would be easy enough to add and hopefully the next release will at least have the pointers to the sound effect. That way, you could at least publish a list of sounds that the game looks for and it's proper name in the SFX folder (if it doesn't find a sound then it defaults to none for that event). With that we could use customs sounds at least until they are added for real. :)
 
What version are you using, Thorn? The last copy I downloaded was from a long time ago, and I can't remember if it had sound or not. Maybe they added more since then.
 
How do I get the trade routes to work in freecol? I assign the route I made to wagon and it doesn't do anything.

Also, I got the 'fatal hang' bug and it's still there even if I reload the save. Is there any fix for this or is the game lost?
 
FreeCol 0.7.4 has been released. This is bug fix release and last version before 0.8.0. Some of the bugs that were fixed:

- Mistyping in transfer dialog prevents saving or ending turn
- Buttons stop working
- AI gets stuck in infinite loop
- Indian settlements can be visited multiple times

Bug fixes in 7.4
New features in 7.4

Freecol - SF


FreeCol 0.8.0 is scheduled for release on Friday, July 11th. Main goal of this release is to make game more moddable but also adds new nations, sounds and music. Planned features:

- Allow the game to be customized using XML-files.
- Support different sets of graphics.
- A file format for packaging changes to graphics and rules.
- Units now slide between tiles while moving.
- Sound effects for dragoons, artillery capturing a colony, building
complete, church and blacksmith.
- New sound effects for artillery and buying/selling goods.
- Short music clips for Aztecs, English and fountain of Youth
- Named regions and nicer placement of native settlements.
- New nations added: Portuguese, Swedish, Danish and Russian
- Games with up to eight European players are now supported.

Feature requests implemented for this version
Bugs fixed for this version

Edit: Those that are interested can also check new art and animations being made for future releases in graphics mailing list. There is also been some work on nationally distinctive colony architecture and distinctive indian tribe settlements and other artwork. New contributions are always welcome (wether its code, graphics, sound or music) *hint* *hint* ;).
 
What version are you using, Thorn? The last copy I downloaded was from a long time ago, and I can't remember if it had sound or not. Maybe they added more since then.

I was using 0.7.3. But now I need to update to the new version.:)


Toni1: With version 0.80 will we be able add our own custom sounds for the ones that aren't there yet?
 
Toni1: With version 0.80 will we be able add our own custom sounds for the ones that aren't there yet?

I asked around in FreeCol forum and they asked me to post a feature request and I did so hopefully it'll make it to 0.8.0. If not, hopefully it'll be added to 0.9.0 as it's goal is improving graphics and audio and is sceduled to be released in September.
 
FreeCol 0.8.0-alpha has been released! This is an alpha release so you can expect bugs, instability and incomplete/missing features. Feel free to test it out and report any bugs you encounter in projects Bug Tracker. You can also visit project forums to discuss anything about FreeCol.

New features added by this release:

* Units now slide between tiles while moving.
* Named regions and nicer placement of native settlements.
* New nations added: Portuguese, Swedish, Danish and Russian
* Games with up to eight European players are now supported.
* Main menu music added.


Complete 0.8.0 version will follow "soon". ;)


Unfortunately I also have bad news. Colonies project seem to have perished. Projects domain expired about a month ago and there's been no sign of it since. :(
 
FreeCol 0.8.0 Alpha2 has been released! This version fixes several bugs present in our previous alpha release. You can use the alpha versions for checking out new features and finding bugs. Please report any bug you might encounter using project Bug Tracker. You can also visit project forums to discuss anything about FreeCol.

Feature requests implemented for this version
Bugs fixed for this version

I've provided link to Colonies version 0.03 torrent file people can use to download the game. Note that it's far from feature complete game. I can also upload project documentation if someone is interested to see some of the features that were planned. It may give some ideas for Modders of upcoming Civ4:Colonization. I'll be seeding on most days for 8-16 hours till the end of the year so people should get it while they can.
 
Invasion Col-Civ like TBS :
You should also try Invasion. Combination of Colonization and Civilization also new ideas.

Hmm... Is it legal to sell the game which clearly uses Civ2 intellectual property.

Many icons for units and some other stuff. Some are also taken from community mods for Civ2, which are luckly not Civ2 IP (exempt those rereleased as part of any of Civ2 expansions).

There are even some Civ3 to Civ2 conversions there (at least according to screnshots).

Probably nobody would bother if game was free, but since it's sold, it's very very problematic to use other company IP and make money.
 
His statements in Invasion topic seem to indicate that he has/plans to replace all the borrowed art. As he's programmer and not artist using such graphics as place holders until replacement can be made is understandable so missing graphics dont slow down development. It's not that huge deal as long as they are replaced by the time game goes for sale. (So that what happened with Limbo of the Lost is not repeated :p)

If they've been replaced allready, he probably should take new screenshots from current version and replace the old ones that show borowed art to avoid possible problems in from of lawsuits and Chease and Desist letters.
 
NewCol 0.3.1 released for Mac and Windows.

As there's no changelog included, here are the news updates between this and previous release :

2008 april 1st: Lost City rumors done (I just have to find pictures to illustrate), spreading indian cities and very simple economy (choice of prices). As bonus I now use a robinson map transformation on the map.
2008 april 13th: Spain, France, Italy and Portugal are set up (cities, flags, roads). Northern europe left to be done !
2008 october 24th: Adding winter/spring/summer/fall rendering on grounds and forests

And I asume these are for upcoming 0.3.2 release:

2008 october 27th: Improves initialization config with 3 dialogs and take into account map size for loading
2008 october 29th: Fix bugs(battle, trade) and add a message list system
2008 october 30th: New minimap system is here .. with a little sub-sub-view of the world. It makes a 3 levels minimap system and I find it cool !
2008 november 1rst: Less bugs again and again. Now navagating from east to west in the atlantic ocean is faster. Should be dependant on seasons ...

There is also new screenshot of the 0.3.1 version showing winter graphics and of the upcoming 0.3.2 version
 
FreeCol

After lot of problems, delays and several test releases FreeCol 0.8.0 have been finally released!

Version 0.8.0 of FreeCol has now been released.

The largest change introduced by this release is the ability to define gameplay mechanics using XML-files. You can easily change the rules you don't like or create a different game similar to FreeCol. Take a look at the chapter Changing the Rules in our user manual if you would like to know more.

Other changes include:
Units now slide between tiles while moving.
New terrain graphics.
Menu music added.
Sound effects for dragoons, artillery capturing a colony, building complete, church and blacksmith.
New sound effects for artillery and buying/selling goods.
Short music clips for Aztecs and fountain of Youth.
Named regions and nicer placement of native settlements.
New nations added: Portuguese, Swedish, Danish and Russian
Games with up to eight European players are now supported.
A lot more new features and bugfixes.

So go grab it now while its hot ;). Feedback, suggestion and bug reports are, as always, apreciated.

And with this release modders can create their own rulesets, nations etc. so feel free to make Andorra, Lichtenstain or *name of your favourite country* major colonial power :p. Sound, Music, Graphics and Code contributions are also welcomed.


jColonization

There's also new java based Colonization clone project in the works called jColonization. Playable Demo of the game, jColonization: Advance Party, was released in december. Unfortunately latest news on site indicate serious slow down of development due to RL commitments:

Jan 09: jColonization Re-Plan

Following the release of JCAP, jColonization priorities have undergone review.

Sadly, external commitments mean that work toward JCRD must take to the backburner.

This will, however, allow effort to focus on new website material and occasional feature upgrades for JCAP.

♦

More news as it develops.

Please stay tuned.


Colonies

I also removed Colonies project from the list as it has been dead for over a year now.
 
FreeCol 0.8.1 is out. Use link for 0.8.0 in above post.

JosEPh
 
Here is what I've been working on. It's an open source project written in Visual C++. So far it has a random map generator, and you can explore the world with a caravel and a soldier.

Screenshots:







You can download the Win32 executable here:
http://sourceforge.net/projects/treasurefleet/

Best regards,
Dragos
 
Thanks for the headsup DragosP. I've added your project to the first post and will add it to my site as well in next update. Looks nice so far. Are you working on it alone?

FreeCol updates:

Since my last update FreeCol team has released versions 0.8.4 and 0.9.0 alpha. First is probably last bug fix release for 0.8.x branch and 0.9.0 stable release is just around the corner.

Bug fixes in 8.4

Compared to 0.8.4, 0.9.0 alpha is obviously much larger release and in addition to large number of bug fixes introduces number of new features and improvements:

Graphics

  • building graphics (thanks to NewCol and the defunct SweCol project)
  • prettier panels and dialogs due to the use of MigLayout
  • more useful for small displays (1024x600)
  • pretty borders
  • some more anti-aliasing

AI

  • AI breeds horses more effectively
  • AI uses pioneers more effectively
  • AI distributes workers more effectively
  • AI creates and assigns soldiers more effectively
  • AI constructs more advanced buildings

Rules

  • stockades no longer prevent abandoning a colony
  • together with a custom house, de Witt circumvents boycotts
  • the Treaty of Utrecht
 
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