@Protagonist - am ready to work on the monk class.
Here's the preliminary class structure: "unit name (era) - artwork/model - which '"magic user animations" they use
1. Hermit (Ancient) - Uses the Mongol scout artwork - fireball (city attack) attack
2. Pilgrim (Classical) - Garamantes Scout art - dromon attack
3. Cenobite (Medieval) - Inca Scout art - mech rocket attack (smaller missile, straight line trajectory) [may want to call this unit "Monk"]
4. Zelator (Industrial) - China Scout art - artillery rocket attack (large missile, arcing trajectory)
5. Adeptus (Modern) - Korea Scout art - plasma attack (Xcom)
6. Magister Templi (Information) - Japan Scout art. - rail gun attack (Giant Death Robot)
Am planning to use 6 of the units from the pictures in the previous posts - attached at the bottom of this post. I'll redraw some of the models' artwork to make them less recognizable, add team coloring, etc.
See attached Monk Class Notes PDF for units' stats. Their basic "combat" and "ranged combat" numbers are below the standard Ranged unit of the era. The promotions make up for most of that, though.
Possible promotions (with the standard Civ V values shown):
Discipline. +15% combat bonus from adjacent friendly unit
Indirect Fire. Attacks may be performed over obstacles
Range. +1 Range
Logistics. 1 additional attack per turn
Volley. +50% Combat Strength VS Fortified Units and Cities
Accuracy. 15-45% bonus vs. units in open terrain [3 levels]
Barrage. 15-45%bonus vs. units in rough terrain [3 levels]
Cover. +25-50% Defense against all Ranged Attacks [3 levels]
Like the other classes, their promotions are scalable from lower values for earlier units in the class, and more promotions added to later units. The actual values are quite lower than the standard Civ V promotion equivalent. I've used a few of these promotions in combination on previous mods and the units quickly became way, way OP. But if there are only a few (3 usually) allowed to be built, it keeps the OP units from completely changing the game.
I've been experimenting with the animations on these models, and they're actually a blast! They should be pretty fun to play.
Let me know if this sounds like what you had in mind for the class - or what needs to be changed.