Ramesses
Ruler. Visionary. Pimp.
- Joined
- Apr 15, 2008
- Messages
- 1,176
Personally, it's always bugged me how the Farm and the Plantation are different improvements in Civ IV, and it seems they're doing it again in Civ V. I just don't see why they have to distinguish between the two. As far as I understand it, the only real difference is in its size, which would necessarily mean that a plantation IS a farm, only more so.
While it's true that plantations are also used for forestry in the real world, in Civ IV the only way you could farm trees was by building a Lumbermill, so there's even more separation.
I suppose the only reason for the Plantation improvement is to prevent you from gaining access to the luxury resources. But if that's the case, then for the sake of simplicity, I think the following should occur in Civ V: Farms provide access to luxury resources, but the resources simply don't appear until the Calendar technology is researched, just like how many strategic resources behave.
If it's too difficult to implement at this stage of development, then I really hope the mod tools that they've been hyping up are capable of implementing this sort of thing.
While it's true that plantations are also used for forestry in the real world, in Civ IV the only way you could farm trees was by building a Lumbermill, so there's even more separation.
I suppose the only reason for the Plantation improvement is to prevent you from gaining access to the luxury resources. But if that's the case, then for the sake of simplicity, I think the following should occur in Civ V: Farms provide access to luxury resources, but the resources simply don't appear until the Calendar technology is researched, just like how many strategic resources behave.
If it's too difficult to implement at this stage of development, then I really hope the mod tools that they've been hyping up are capable of implementing this sort of thing.