Is there a fairly universal build order for cities that are just starting out? At first, I thought it was always best to spam out workers at the start, but at the beginning when they take alot of turns to complete they really halt a cities growth by alot it seems. Would it be better to grow a city first, then start making workers once the production is high so they don't take as many turns? Also, assuming I already have a couple of workers out and bronze working researched, would it be efficient to chop down a forest, and once it has only 1 turn left to chop down, start making a worker so it minimizes the amount of turns my city spends not growing? I also figure its more efficient to start making workers/settlers in cities that are already at their population limit before they become unhappy, since you want to prevent it from growing anyway. So, what are your thoughts?