slowcar said:- kyrus, early rush and lots of generals, quite different from other leaders, you need to think outside the box
Reprisal said:I'm still not sure what to think of Cyrus, I've not played him since Warlords came out...


Traits: With a few improvements, Imperialist lets her really crank out settlers. You are already concentrating on hammers, so defenders are easy, too. Her Scouts and quick access to Military techs have revealed the best city sites, so her settlers know where to go. Creative gives quick border expansion, which means she has even more leeway when settling (she can settle one space away and grab the needed resource when the border expands). Creative's *new* cheap libraries allow her to settle aggressively in the mid-game when encroaching on rivals' borders. Imperialist also pops extra generals. Darn
Oh, I heartily agree with you. I was trying to give her traits as much credit as I could - there are just so many inherent synergies between her traits and starting techs, that I missed oneThedrin said:. . .Catherine has one of - if not the - strongest trait synergies in the game. . .


sylvanllewelyn said:How do you get the two English Queens confused? .
bassist2119 said:-Culture Noone can compare with him for this. +3 culture is most flatrate out of any UB. Further, the UB allows him to run TWICE as many artists (w/o caste), meaning he can continue to whip out monastaries/libraries/theaters/etc.
If you don't mind, I have added that point to and credited you in my UB guide.Glad to help. Now about those endorsementsWilliamOfOrange said:Good point Bassist2119!If you don't mind, I have added that point to and credited you in my UB guide.
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