Favourite Wonder

those are indeed really cool ones, i assume you build shakespeare for the free city level growth ;)

Yep, but I did forgot the pyramids, on how it never expires and how it helps your cities grow faster, but with longetivity, instead of cutting the time growing in half, itll cut the 1 growth per full food box :D
 
#1- Longetivity, build faster and bigger cities in less time
#2- Shakespeare's Threatre makes 8 people in your city content (or happy, I forgot) and lets it go past 12 before the IA
#3- Cure for Cancer, makes 1 person content in every city

i hate longevity. it causes all my big cities to starve. they will jump up 2 population points, and not have enough food to support because all the tiles are already worked, and then starve. this ruins WLTKD. i guess longevity might be useful if you took over a continent, and have nuked/bombed the enemy towns down to size 1, and are trying to grow them back up.

but by the time you do get longevity, most of your cities are gonna have all tiles worked. and most of the world should belong to you anyway.
 
i hate longevity. it causes all my big cities to starve. they will jump up 2 population points, and not have enough food to support because all the tiles are already worked, and then starve. this ruins WLTKD. i guess longevity might be useful if you took over a continent, and have nuked/bombed the enemy towns down to size 1, and are trying to grow them back up.

but by the time you do get longevity, most of your cities are gonna have all tiles worked. and most of the world should belong to you anyway.

Actually, its useful in"
#1 domination games, where you have more than 66% of the land area, but not yet 66% of world population. longevity speeds up victory.

#2 if you fail to build the UN on time, in order to be electable, you need a certain % of world pop. Longevity can help here too.

In other words, its effect is close to worthless!
 
SoZ for the AC is good,
Leo's, Smith's (saving gold is good:D ),
ToE gives a nice research jump,
Hoover can have a great effect on a lot of cities.:goodjob:
 
domination games, where you have more than 66% of the land area, but not yet 66% of world population.


Does this happen often? I always seem to have plenty of pop but have to keep pressing for more land.
 
Actually, its useful in"
#1 domination games, where you have more than 66% of the land area, but not yet 66% of world population. longevity speeds up victory.

#2 if you fail to build the UN on time, in order to be electable, you need a certain % of world pop. Longevity can help here too.

In other words, its effect is close to worthless!

I saw a post some where in which it was demonstrated that building longevity will actually reduce your score because of the starvation it causes. Of all the wonders they created for civ 3 that's really not too wonderful.

The pyramids are really good, but I was wondering why does having a gigantic stone tomb make it easier for your population to grow? I don't see the conection. Any comments or just because it does?

I like Smith's which changed from paying all 1 gpt improvements to all trade improvements so on the downside it won't pay for graneries or temples but on the plus side it pays for banks and stock exchanges so it really isn't worse only different.

Leonardo not expiring mitigates the free upgrades IMO.
 
Actually, its useful in"
#1 domination games, where you have more than 66% of the land area, but not yet 66% of world population. longevity speeds up victory.

#2 if you fail to build the UN on time, in order to be electable, you need a certain % of world pop. Longevity can help here too.

In other words, its effect is close to worthless!

i can see how it has certain applications. it also helps specialist cities grow faster.

but what happens with me is that a big city of mine grows, two pop, starves, grows top pop again, starves, over and over and over. i suppose i can redo my tiles so that growth becomes exactly 0 and i keep WLTKD. but i do not micro after ive rail roaded all my cities together because it takes forever. no thanks.

i think the most useful AA wonder is great library. it allows you to keep science at 0, and still keep parity. it also has great cpt, so wonderful for 20k culture victories.

the most useful medieval age wonder is Smith, because it saves you a lot of money in the long run. second is sun tzu, saves me from having to build barracks, and pays the maintenance cost too? SWEET, time to take over the world!

however, if im going for 20k culture victory, shakespeare theater is the best, since it allows your 20k city to hit max population way before sanitation, thus speeding up other wonder construction.

most useful industrial age wonder is theory of evolution.

I dunno about modern age. UN because it prevents the enemy from getting a diplo victory. the other wonders are nice, but not necessary. if youre not winning at that point, that stuff doesnt matter.
 
The pyramids are really good, but I was wondering why does having a gigantic stone tomb make it easier for your population to grow? I don't see the conection. Any comments or just because it does?

I'm not sure about it, but applying my scant knowledge on Egyptian History and what the game and The Pyramids are about, here's what I think.

The Egyptians built the Pyramids. (Of course, everyone knows that, but just in case...) Also, the Egyptians were especially good at storing extra food (i.e. in granaries.) Since that was not a minor reason the Egyptians were strong in the Ancient Age, (I know, it's not that simple, but bear with me,) that's what the people working for Firaxis decided that would be a time for their Golden Age. So, Egyptians built the pyramids, and they were good at storing grain, and they were strong in the Ancient Age. Put 2 and 2 together and you get the Pyramids giving a golden age to Industrious and Religious (and Agricultural, for C3C,) of which, the Egyptians are Industrious and Religious, and that they give a granary to every city in the continent...

Make sense? It does to my feeble mind.
 
I saw a post some where in which it was demonstrated that building longevity will actually reduce your score because of the starvation it causes. Of all the wonders they created for civ 3 that's really not too wonderful.

yes, and your productivity (and i guess family size too) suffers a lot also making the demographics statistics pathetic. i do mind this, i dont like such negative exploits even on unimportant things.

The pyramids are really good, but I was wondering why does having a gigantic stone tomb make it easier for your population to grow? I don't see the conection. Any comments or just because it does?

I guess someone wanted to have a growth-booster wonder and pyramids as it didn't mean such practical advantages historically it had been associated with. i also find it odd, in my mod the granary-giving wonder will be the Babel Ziggurat and the pyramids will give burial mounds (small cultural building), and maybe reduce war weariness and some other effects.
 
I'm not sure about it, but applying my scant knowledge on Egyptian History and what the game and The Pyramids are about, here's what I think.

The Egyptians built the Pyramids. (Of course, everyone knows that, but just in case...) Also, the Egyptians were especially good at storing extra food (i.e. in granaries.) Since that was not a minor reason the Egyptians were strong in the Ancient Age, (I know, it's not that simple, but bear with me,) that's what the people working for Firaxis decided that would be a time for their Golden Age. So, Egyptians built the pyramids, and they were good at storing grain, and they were strong in the Ancient Age. Put 2 and 2 together and you get the Pyramids giving a golden age to Industrious and Religious (and Agricultural, for C3C,) of which, the Egyptians are Industrious and Religious, and that they give a granary to every city in the continent...

Make sense? It does to my feeble mind.

That's the best one I've gotten. At least it certainly took thought.
I mean, you could say that it's big enough to store the grain in, but that isn't what they were, really.

In Civ building the pyramids allowed you to pick any government you wanted with no anarchy because a nation that build such a monument would have to be well founded and able to stand the test of time. This was found to be too powerful as everyone just built them and switched right to democracy which was the good government back then (0% corruption). Then they changed it in civ 2 to graneries with no further explanation that I've seen.
 
The Egyptians built the Pyramids. (Of course, everyone knows that, but just in case...) Also, the Egyptians were especially good at storing extra food (i.e. in granaries.) Since that was not a minor reason the Egyptians were strong in the Ancient Age, (I know, it's not that simple, but bear with me,) that's what the people working for Firaxis decided that would be a time for their Golden Age. So, Egyptians built the pyramids, and they were good at storing grain, and they were strong in the Ancient Age. Put 2 and 2 together and you get the Pyramids giving a golden age to Industrious and Religious (and Agricultural, for C3C,) of which, the Egyptians are Industrious and Religious, and that they give a granary to every city in the continent...

If one believes the historical account given in the Bible (Genesis chapter 41, et.al.), the Hebrew slave-turned-Vizier Joseph was largely responsible for instituting grain storage in preparation for a forthcoming seven-year famine. How he managed this is not recorded, but to store enough grain for an entire nation for seven years is quite amazing.

Make sense? It does to my feeble mind.

Makes perfect sense. :thumbsup:
 
If one believes the historical account given in the Bible (Genesis chapter 41, et.al.), the Hebrew slave-turned-Vizier Joseph was largely responsible for instituting grain storage in preparation for a forthcoming seven-year famine. How he managed this is not recorded, but to store enough grain for an entire nation for seven years is quite amazing.

Yes, that's the basis of my knowledge on this point.
 
The Great Lighthouse.

It's the only wonder that I must have in some games. All wonders are optional, but if I find my civ alone on an island, then safely crossing sea and ocean tiles in the AA is necessary.
 
If one believes the historical account given in the Bible (Genesis chapter 41, et.al.),

Most historians believe it's not a true account. The lands that we now call Israel and Palestine were atleast partially controlled by Egypt until the 10th century BC. Egypt was still the power.
The population there payed taxes to the pharaos, but the bible makes no mention of that. If there was an exodus, then Mozes would have led his people from egypt to occupied egyptian territory.
 
Most historians believe it's not a true account. The lands that we now call Israel and Palestine were atleast partially controlled by Egypt until the 10th century BC. Egypt was still the power.
The population there payed taxes to the pharaos, but the bible makes no mention of that. If there was an exodus, then Mozes would have led his people from egypt to occupied egyptian territory.

I'd love to discuss that with you, but since I don't want to spam Pickle's thread, I invite you to PM me or open a new thread. I like talking about stuff like this almost as much as I like Civ, lol! ;)

To change the subject:
I just got to build the Iron Works minor wonder in my current game, and I must say, it's pretty cool. It took a marginally productive city and made it as fast building units as one of the larger core cities.
 
I like the Pyramids, but I almost never build them. Great Lighthouse is almost always a must for me, because I like island maps. If I don't get it, lots of ships will be sinking in the light blue waters. Smiths is good too, the rest I just conquer if I need em.

Longetivity is good for the modern age start games, and you need that population boost early on, but that's only one case....
 
Leonardo's Workshop halves the upgrading price of obsolete units,right?I never build it,even the Oracle is better,if i am playing agressive.
My favourite is Pyramids.The Growth is amazing.You can build libraries instead Granaries.:D
ToE is second and Womans Suffrage is third,i think.:)
 
Leonardo's Workshop halves the upgrading price of obsolete units,right?I never build it,even the Oracle is better,if i am playing agressive.

well, guess im upgrading 50 artillery to radar artillery, or 100 tanks to modern armor at half price... Leo saves me 6000 gp :) or a more practical scenario is that one have tons of swordsman obsolete, but feudalism is already researched and as flow of gold didn't really suit early medieval, if one's warlike; in this case Leo will help you a lot, you only need to spend 15gp/unit instead of 30. well i guess its more useful than many wonders.

My favourite is Pyramids.The Growth is amazing.You can build libraries instead Granaries.:D

yeah, free improvement wonders are always strong, but pyramids does have much more effect after the AA. so until aqueducts its not a great deal, but after that its pretty sweet as cities grow harder than towns. i tend to capture the wonder rather than build it and never build mass amount of granaries just a few of them.

i mean you should not build libraries instead of granaries. you should not build granaries at all in the early period of the game.


ToE is second and Womans Suffrage is third,i think.:)

hm are you sure that suffrage is that good? i mean it only makes one WW-unhappy citizen content and thats not so much imo. in light WW, the 25% of the citizens are unhappy, that usually means 3-4, in the second phase its 50% and 5-6. devastating isn't it? i think, that avoid exact WW-reasons is the only way with or without the suffrage...
 
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