Mighty Contender of Kord Pedia Entry: Every four years, the nations of Dragonia hold the Tournament of Kord. In order to participate in the tournament, a nation must have at least one Arena in its cities and receive permission from the nation that owns the Temple of Kord. Teams come to compete in Gladiatorial style games. The selection process for teams begins every time immediately after the last Tournament of Kord has ended. The nations form teams from brigands, soldiers who were thrown out of the army, sailors who were thrown out of the navy, criminals, and all the violent portions of the dirt of society. Most nations form several teams, as most own several Arenas, and have them compete against each other for four years until the Tournament of Kord. The team with the most wins from all the eligible nations goes on to the Tournament and competes in the Temple of Kord. The team that wins the Tournament is given the title “Mighty Contenders of Kord”. Often teams with this prestigious title are incorporated into their nation’s army. On the battlefield, the Mighty Contender of Kord regiment inspires awe and fear. Most opposing regiments would rather flee the field than face such enemies. In fact, enemy regiments, more often than not, suffer heavy losses and have to flee the field to avoid the loss of every soldier. Monster Slaying Pedia Entry: Certain men (or Elves, Dwarves, etc.) are trained to defeat monsters. These soldiers are elite units whose sole purpose is to defeat any monsters the opposing army has arrayed against their army. Such monsters are generally used to inspire fear in an opposing army. To combat this, nations and kingdoms have trained bands of elite forces called Monster Slayers. These soldiers are very rare on the Battlefield and are considered one of the best fighting forces. Trueshot Pedia Entry: Archers have always been the men nations and kingdoms used for long-ranged defense. In sieges, archers keep the enemy away from the city walls. On the battlefield, archers have been known to stop full-blown cavalry charges in mid-charge. Some archers have learned enough accuracy to put other archers to shame. These men are usually gathered by nations and kingdoms to form special units. Some of these units have men whose shot can damage enemies as much as or more so than a melee stroke to the head. Such shots are called Trueshots. A Trueshot can knock an enemy captain off his feet or off his horse. After the captain is dispatched, the rest of the men use the resulting confusion to attack the rest of the enemy. These ambushes demoralize the enemy and can cause a tactical retreat or all-out flight. Distance Shot Pedia Entry: Archers are well known for their ability to strike down the enemy from long distances. Some archers; due to their great strength, dexterity, and the power of their bows; can fire arrows much greater distances than others. The longest shot, with a length of 700 yards, is called a “Distance Shot”. Very few archers can accomplish the skill of firing a distance shot. As a result, nations and kingdoms band those archers who can together in one or two regiments and place them in positions that are threatened by eminent attack or that are strategically placed. These regiments cause heavy enemy casualties and shield any friendly regiments. Such simultaneous action can often swing the battle into a favorable position or switch a retreat into a charge, often causing the army who employs archers who can fire distance shots to win.