Features I miss in civ 3 and from previous civ games:
Honors, orders and splendid gifts to be issued out during diplomacy for rewarding civs ( to increase culture and score).
Changing of civs great leaders through time.
Casualty list to view with military advisor
National anthems intros during diplomacy (Mp3 or wave)
Diplomacy with barbarians, guerrillas and accepting new minor civs if peace agreement signed etc
UN intervention by allied civs during modern ages ( allows no building of nukes by surrendered enemy who has been enforced, also no enemy buildup along borders allowed during 20 turns).
Better city view with richer use of commercial and residential buildings ( to spartan in civ3)
More detailed citizen icons, black Africans for zulus, mixed black and white americans etc
"Spoils of war" pillage increases your own nearby city resources.
A option to hold series of spectacles and games to be held for the people, when citizens turn unhappy.
Transport ships instead of landing craft (looks a bit silly moving a landing craft, half way across the globe to make a landing, or option to load landing craft onto transport ships).
Good new feature with unique units but one thing I have always missed in civ is separate national uniformed army units like Riflemen, infantry and cavalry etc for each civ (English coldstream guards, French imperial guards, British "scots greys" cav, French cuirassiers cav, Prussian ulanhs etc).
When a eastern city is conquered a european civ, then there should be a mixture of both eastern and european buildings being built. Both on the map and in the city view.
supplying military units as mercenaries, to serve in a allied armies chain-of-command, during war or making profit by it.
Honors, orders and splendid gifts to be issued out during diplomacy for rewarding civs ( to increase culture and score).
Changing of civs great leaders through time.
Casualty list to view with military advisor
National anthems intros during diplomacy (Mp3 or wave)
Diplomacy with barbarians, guerrillas and accepting new minor civs if peace agreement signed etc
UN intervention by allied civs during modern ages ( allows no building of nukes by surrendered enemy who has been enforced, also no enemy buildup along borders allowed during 20 turns).
Better city view with richer use of commercial and residential buildings ( to spartan in civ3)
More detailed citizen icons, black Africans for zulus, mixed black and white americans etc
"Spoils of war" pillage increases your own nearby city resources.
A option to hold series of spectacles and games to be held for the people, when citizens turn unhappy.
Transport ships instead of landing craft (looks a bit silly moving a landing craft, half way across the globe to make a landing, or option to load landing craft onto transport ships).
Good new feature with unique units but one thing I have always missed in civ is separate national uniformed army units like Riflemen, infantry and cavalry etc for each civ (English coldstream guards, French imperial guards, British "scots greys" cav, French cuirassiers cav, Prussian ulanhs etc).
When a eastern city is conquered a european civ, then there should be a mixture of both eastern and european buildings being built. Both on the map and in the city view.
supplying military units as mercenaries, to serve in a allied armies chain-of-command, during war or making profit by it.