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Features

Discussion in 'Civ4 - World 2009 Mod' started by DVS, Dec 19, 2008.

  1. ianinsane

    ianinsane Prince

    Joined:
    Sep 24, 2006
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    393
    Location:
    Germany, EU
    I'd be fine with keeping them as they are for now. I'll probably play it anyway without the goal of achieving one of the standard victories. Simulating the real world is fun enough for me, I don't need to "win" it. :) Will be impossible anyway when playing with Israel or Palestine...
    If we are realistic...there probably won't be a "winner" of the world in 50 years anyway. ;)
     
  2. DVS

    DVS El Presidente

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    Location:
    Canada

    I'm with you, just about playing. Once we see what our scenario turns out like, we can tweak domination and culture victory conditions if needed. Or remove them. Space race is gone, for those who may be wondering.

    I guess we have to include diplomatic victories, or we won't have the U.N working. I'm sure we can increase the difficulty or remove this vote completely if we decided we want to.

    What about time? Since we're using weeks, if we set it to end in 2050, that's 2132 turns, give or take a few dozen depending on when the mod comes out. (since the mod starts on our release date). Will anyone ever play that far? Not for years if ever. On a side note I guess we should shrink the timeline we're trying to cover since we've decided to go with weeks. Now that I think about it, maybe we should go with bi-weekly turns. Anyway, not really important right now.
     
  3. sheep21

    sheep21 Prince

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    Nov 27, 2005
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    Location:
    London
    World Peace maybe.

    The player has to be secretary general of the UN aswell as reigning over 10 years of conflict free international relations. This will be insanely hard (in my mind) but would be a fun challenge.
     
  4. DVS

    DVS El Presidente

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    Canada
    Nice idea buddy, I like it.
     
  5. Joecoolyo

    Joecoolyo 99% Lightspeed

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    茨城県
    I'd say keep it at weeks, I don't mind waiting 2000 turns for a generic win, plus its more true to reality, (since when does a leader make a decision then leave for a couple weeks?). Plus, like most of you, I just want to play to play, not to win (this is how I usually play regular civ anyway ;) ).

    The world peace idea is a great one :goodjob:
     
  6. ianinsane

    ianinsane Prince

    Joined:
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    393
    Location:
    Germany, EU
    since when? ummm...between 2001 and 2009. with a clear emphasize on 2005. oh well, wait...there was no decision making before leaving for a couple of weeks. lol
    :crazyeye:
     
  7. Joecoolyo

    Joecoolyo 99% Lightspeed

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    I'm talking about most normal leaders, he's an exception :lol:
     
  8. sheep21

    sheep21 Prince

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    Location:
    London
    tonyblair went on holiday for 2 weeks he left his deputy PM in charge

    cant remember the exact year.
     
  9. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Did he do that regularly? I didn't think so :lol:
     
  10. sheep21

    sheep21 Prince

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    he did it a couple of times.
     
  11. Quklis

    Quklis Chieftain

    Joined:
    Mar 7, 2009
    Messages:
    54
    Location:
    Finnish Socialist Workers' Republic
    Bump!

    Languages as religions:
    Well, countries with same languages of course are closer to each other..
    English: UK, USA, Canada, Australia, Africa etc
    Russian: Russia, Belarus, Ukraine, Georgia, Kazakhstan and some east EU cities
    Romanic (French, Spanish, Italian etc): EU, South America, Africa etc
    Chinese/Japanese: China, Japan, Koreas etc
    Arabian: Saudi Arabia, Israel, Palestine, Syria, Iran, Pakistan etc
    Minor? could be also no-state language
    German?
    etc

    Now before you argue about putting Chinese and Japanese and Romanic langs together, it really is better to the gameplay. Then there's problem with languages like Finnish, could be included to many. Well this is just a throw up idea, needs much processing :p.

    Elections:
    After 6 years of playing, a country would have elections for leader, and if the player is liked, (s)he will continue, and if not, then the game ends. Of course you can kill your opponents change the results, but it costs you money. If you won't put enough money to the game, you'll get revealed and that make your people very happy ;). Of course even with much money the game is never sure. Don't even ask how to include this to the game, but it would be just great and if it would affect AI too. Also you'd need to do extra leaderhead for every country (how sad it would be see McCain winning Obama in elections :sad:). This would show up a whole new dimension to the game, making it even better. Well of course one could choose dictaturism or some other civic but then it affects relationships and happiness muchly. This is also just a throw up idea, hopefully this would be included to World 2015 Mod when it comes to that.
     
  12. Joecoolyo

    Joecoolyo 99% Lightspeed

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    Welcome to the Forums Quklis :beer:


    We're already changing the religions to ideologies, so i don't know if we can fit languages into 1.0, though I think we were thinking of a feature something like this for ver 2, to go along with our education and healthcare.

    Oh and the revolutions mod already covers the elections, so your not going to be president for 20 years :D.
     
  13. esemjay

    esemjay Prince

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    Jan 24, 2008
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    Location:
    USA
    I think elections would be better suited for changing leaders than ending the game. Every X number of turns under Republic you get a chance to choose a different leader. It's the kind of thing that would get tiresome though, imo.
     
  14. Amogos

    Amogos P.R.A.S.C.O.

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    Location:
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    Hello! What about improvements? I wasn't sure where to put this, but I thought I'd tell everyone about Solar Roadways! Roads... that are made of glass... and have solar panels under them! http://www.solarroadways.com/The%20Numbers.htm They seem solid enough to be implemented in the near future so I thought I'd put them up for discussion.
     
  15. Quklis

    Quklis Chieftain

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    Location:
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    Just asking a little question.. Does this mod still have the negative happiness if there's no unit in a city? There's not really own military bases in every town :mischief:.
     
  16. civ_king

    civ_king Deus Caritas Est

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    every oil resource could supply a finite amount of resources, when it runs out, the source runs out (It would switch to a depleted oil patch not disappear, some techs boost the amount of oil, so your depleted patch may produce oil again after a tech discovery), have it supply an amount like Alberta could have 1.6 trillion barrels but you need to up your techs to access all of it, you need oil for all of your motorized vehicles to move, your cities also consume oil, you run out of oil your production suffers vastly, when you trade oil you don't trade the resource but an amount, like 5 million barrels per month, anyone understand?
     
  17. civ editor11

    civ editor11 Ruler

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    Yes and i think its a great idea
    And solar roadways cost extra but generate some electricity for you
     
  18. Lord Wolf

    Lord Wolf Chieftain

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    Location:
    Austria
    I completely agree with civ_king, it is a great idea! Although the problem is how you gonna make this work in the game. If I'm right, this idea (or something similiar) was already brought up by some guys a lots of month ago. It IS actually a really great and wonderful idea which would bring much more realism to the game, but I have no clue how this could possibly work with the civ-mechanics :confused: ?!
    So if anybody knows how we could implant this feature, please answer! Otherwise I fear we should let this idea down for the moment and be content with the "normal" civ resources. Maybe we'll see such "new" kind of resources in Civ 5......
     
  19. civ editor11

    civ editor11 Ruler

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    I think we'd have to go into python and sdk which i know almost nothing of
     
  20. civ_king

    civ_king Deus Caritas Est

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    A mod called fury road had something similar, checking it out
     

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