February/March Gauntlet

Well done Tone, how much military did you have in 1000bc, and how did you prevent them from attacking you if you only had a couple of warriors
 
Nicely done Tone. It stands out to me that you had to research Polytheism yourself. In the games I've played at this level on pangea, the Ottomans have showed up with it, so it makes sense it didn't appear in your game. With regard to templar X's question, did basically every town put out settlers for a bit?
 
Thanks, but I just got lucky with an early Pyramids build with high production and plenty of luxes.
which town provided your empire with so much population for that rapid expansion? since in a 20k you obviously won´t have the capital do that job. did you set up Gordium very fast as a SF?
I actually built 5 settlers with my capital plus another 4 workers to get those hills developed. By that time I was then ready to get my other towns producing settlers rather than workers. For quite a while after that it was all cities contributing to the settler boom, as Spoonwood suggested. My initial build was War-War-Settler-Pyramids-Worker-War-Worker-Temple-Settler-Settler-Worker. I had marsh to clear, forests to chop and luxes to claim. I didn't start the Oracle build until 1950BC. I was looking for REX (within reason), hoping that fast expansion would keep my tech rate up and give more SGL opps.

Well done Tone, how much military did you have in 1000bc, and how did you prevent them from attacking you if you only had a couple of warriors
I had four warriors at 1000BC. I did have a fifth but it was disbanded to help rush the library in one turn. It's a bit of a risk but there was plenty of space for the AIs to claim at this point so I rode my luck a little, relying a little on high power due to high population/territory. I also traded a little to keep them happy. If they had attacked then those settler build would have switched to warriors & archers and my growth would have slowed. I had SoZ a bit later and I also started building a few Immortals.

It stands out to me that you had to research Polytheism yourself. In the games I've played at this level on pangea, the Ottomans have showed up with it, so it makes sense it didn't appear in your game.
As I mentioned before I have generally kept Scientific civs out-probably a poor decision. However I didn't want the Ottomans in as I didn't want them to head down that bottom path and steal my SGL opps. I also wanted to limit rivals with Masonry. I'm not sure if I was right to do this though.
 
Tone said:
Thanks, but I just got lucky with an early Pyramids build with high production and plenty of luxes.

Your notes pretty much disprove this. Sure, the fast 20k comes as the most luck dependent VC, but I don't think I would have put as many settlers from the capital as you would have in that game.

For anyone that cares, I'd think the way to really do this fast comes as to have either 3 ancient age SGLs or perhaps better an SGL on CB AND Mysticism, allowing you to SGL both the Pyramids and Oracle. The capital would build the little temple while researching Mysticism, and puts out a bunch of settlers for early fast research.
 
As we get closer to the end of this challenge, I have a question about the next one. For these games, we've been choosing victory conditions. Would there be any interest in a somewhat different competition?

I was looking at the statistics the other day, and I had the idea that it might be interesting to select a tribe rather than a victory condition. For example, Rome and England each have only 9 slots on any tables in the HOF. (Those are the least used tribes.) I would find it interesting to see what people would do with England (or Rome) if any victory condition were allowed. We could rank them by spot on the appropriate table and then turns behind the first spot on the table.

I'm rather short of sleep these days, though, so what sounds interesting to me in the middle of the night may not sound fun to anyone else.
 
A number of months ago I made a thread kinda similar to your idea, CKS, before I took a break from Civ3. Mine was basically a listing of civs that had never made the HOF table for a given victory condition, regardless of size/level.

Edit: Aha, here it is. http://forums.civfanatics.com/showthread.php?t=304455

(In case you were wondering how and why someone would play the Celts to space, for instance.)

Still, I love the concept you've proposed.
 
I could go with that. I had my 'unpopular civs' thread a while back but I ran out of steam. I think that you can get on most tables with unfavoured tribes so I'd back it.


How do we sort out the gold position if people want to try this out? Highest rank with score a tiebreaker?
 
I could go with that. I had my 'unpopular civs' thread a while back but I ran out of steam. I think that you can get on most tables with unfavoured tribes so I'd back it.


How do we sort out the gold position if people want to try this out? Highest rank with score a tiebreaker?

Sounds reasonable.

If you want to restrain it more, you could restrict to a certain victory type, leave the level open, but require that one of the unused civs be used. Diplomatic would be an okay choice, since there's a number of unused civs there (at least, there were when I made that thread a year ago!).
 
DWetzel

I was looking at your thread and I did a warlord domination with the Portugese, unfortunately it will not show in HOF as I improved with both the Inca and Zulu

I am sure Korea must have 100K possibilities, commercial would help with the greater number of cities required, and scientific means cheaper culture builds
 
I've put CKS's suggestion in the new gauntlet thread. Let me know what you think.

@del62. Although the game you mention may no longer chart, people can access your game through the Statistics page, using the Players tab. For example, details of your games are here. All games submitted to the HOF are kept and all games accepted are available for others to look at; even if they do not chart or fall off the table at a later date. Also note that the statistics shown here uses all games that have been accepted for the HOF, including those that do not have a top 10 position. this can be used to find 'holes', such as the fact that Rome have not been used in the HOF for a 100K game.
 
Here is the picture of capital location. Just 2 BGs and 3 hills. I got greedy and chopped forest. At size 12 it gave 24spt after forest plantation
28spt. In GA 37spt without forest. Surrounding is nice. Lots of rivers for a fast population growth. However only two luxuries. Luckyly other is
ivory.

Research is started with Masonry. SGL appeared in 2800bc. The Pyramids is mine. Next is Mysticism and the Republic slingshot. The AA is ended in
750bc. Gifted scientific civs up and got Feudalism and Engineering from them. Free tech is Monotheism. Theology, Education and Banking are learned
in GA. All techs in the MA are 4 turn pace. Researched Military Tradition as well. I needed Cavalry for MGL production, and to claim Iron. Entered
the IA in 350ad. This time only Babylon is advanced to the new age. Medicine is traded and Nationalism is free tech. No problem to stay in 4 turn
per tech pace. Made one big mistake. Built ToE when there was one turn left to research Replaceable Parts.

The real luck was number of SGLs. 8 in all. To bad last 5 were not much use. Would have preferred more the AA SGLs.


3950bc palace 488
2750bc the pyramids 1740 SGL#1 rushed
2070bc temple 786
1625bc colossus 1083
1250bc oracle 1312
950bc mausoleum of mausollus 608
925bc library 903
775bc statue of zeus 1152
550bc great library 1536
530bc sistine chapel 1518 SGL#2 rushed
510bc university 1000
490bc cathedral 741
470bc colosseum 488
130bc shakespeare's theater 1544
50ad hanging gardens 664
270ad copernicus observatory 520
280ad js bach's cathedral 762 SGL#3 rushed
370ad knights templar 212
380ad leonardos's workshop 210 SGL#4 rushed
440ad heroic epic 396
520ad newton's university 546
600ad theory of evolution 249
700ad universal suffrage 292
710ad smith's trading company 216 SGL#5 rushed
720ad wall street 142 MGL#1 rushed
820ad hoover dam 122
870ad magellan's voyage 168
920ad military academy 51
930ad research lab 100
940ad united nations 196 SGL#6 rushed
1030ad manhattan project 80
1140ad internet 116
1150ad seti program 84 SGL#7 rushed
1200ad apollo program 46
1275ad cure for cancer 39
1285ad longevity 33 SGL#8 rushed
1305ad intelligence agency 7
1330ad battlefield medicine 2
 

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Oh, to have had Ur on the south side of the river (where the forest is) instead!
 
Very nice, Kuningas. You finished in 1340 AD. Correct?

I've abandoned my game after not getting SGL in BC's for Sistine's Chapel.
 
We had a high degree of interest in this game and it has reshaped the table with 7 new entries.

Congratulations go to kuningas with a new #1 slot. Full details:

Gold Kuningas 1340AD
Silver Tone 1350AD
Bronze Spoonwood 1495AD

4th CKS 1625AD
5th del62 1630AD
6th DWetzel 1630AD

The update will follow shortly after which you can take a look at the games. The next gauntlet thread is already up. Play as England, trying to win anyway you can!
 
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