hiphopin
Warlord
(This was directly copied and pasted from the bug thread and im to lazy to edit it.)
Hey a few quick suggestions. Since this is seperate from vanilla FFH2 and is meant to improve the experience by adding new things and improving on the old I have this to say.
Please revamp octapus overlords, tweak it a bit, fix drowns and lunatics, seriously this religon is broke atm.
Domination is annoying to use, prior to me using it I save the game because I feel losing the spell due to resists is greatly unbalanced, I suggest that you do one of the following to the spell. Add a cast time to it (2-3 turns sounds fine) make it immobilize you for X ammount of turns after casting(also silencing you in the process) Add a self charm person debuff after casting(can be tweaked a bit, but the idea is you have a random ammount of turns between casting it a second time) and finally just add a base cooldown to the spell.
Another thing I would like to see is a little tweaking in the spell trees, I greatly dislike having most trees (especially offencive ones) end up with a summon for sphere 3, It would be awesome if maybe some (or all) trees got an additional sphere 3 spell that is not a summon, this spell would also (most likely) have a cooldown timer in which you can not cast it for X ammount of turns. I just thought it would be a great idea and im just throwing it out there.
Sorry for putting this in the bug thread, I put it here mainly because this thread seems to be checked on a lot and responded to a lot.
EDIT: As of now the most boring sphere 3 spells are. Water, sure the ele splits in two when killed, cool, but the sphere 2 spell blows, hard. Fire, Fire elemental with, OMG collateral damage! Thats so exiting! Earth, quite possibly the most dull one, earth elemental, has one more strength than fire ele but loses collateral damage, woopdewoop.... Sun, Aureals(or whatever) are a joke, its another dull attack summon with lower strength but with, *gasp* +2 affinity for sun mana. BOOORING. Air, the air ele is probably the most unique of the elemental summons however it still has a dull factor, the dullness would be removed if it was one of the few summon spells, but since there are like 86 different summons its not as cool. Metamagic, Djinn, seriously, nothing special just +1 affinity to all mana, big friggen deal, completely underwhelming. Shadow, mistform=typical summon with hidden nationality, wow.....
Only sphere 3 summons that are worth keeping: Ice, defencive summon=good. Death, wraiths kick arse. Body, super unit with multiple uses. Air, fast and cool=useful. And Shadow, Mistform, I don't like it that much ATM but if its tweaked a little bit to be more unique it would be awesome.
I would like to see the summons listed above either 1. Be removed and replaced with different spells like there own versions of fireballs or some other cool effect(BTW even though fireballs are technically suicide summons, they feel completely different, so if these spheres were just replaced with waterballs, mudballs, lavaballs ect each with a unique and cool feature, that would be sweet, in fact they wouldnt even need to replace the eles, just be an additional spell.)
2. Tweak the eles and make them cooler and more unique. 3. Do both, tweak the eles and add new spells to each sphere.
It would be so awesome if this would be actually seriously considered, these things are getting so repetative, magic is getting duller, and it needs to be freshened up. Anyways thanks.
EDIT2: By the way is there anyway to turn off the explore dungeon thing added to this mod, it makes it so much harder to destroy barrows and barbarians are OP at the start, OP for FFH2, and since FFH2 already has OP barbs this is just rediculous, seriously. I find myself constantly going into world builder just to delete the barrows, I don't want to turn barbs off because of the dragon barb unit. But I also don't want to send 2 warriors with combat one out to attack a skeleton killing one warrior, and then only to see my other warrior die when exploring the barrow and having another skeleton summon. Woot 5 turns of production down the drain.
Hey a few quick suggestions. Since this is seperate from vanilla FFH2 and is meant to improve the experience by adding new things and improving on the old I have this to say.
Please revamp octapus overlords, tweak it a bit, fix drowns and lunatics, seriously this religon is broke atm.
Domination is annoying to use, prior to me using it I save the game because I feel losing the spell due to resists is greatly unbalanced, I suggest that you do one of the following to the spell. Add a cast time to it (2-3 turns sounds fine) make it immobilize you for X ammount of turns after casting(also silencing you in the process) Add a self charm person debuff after casting(can be tweaked a bit, but the idea is you have a random ammount of turns between casting it a second time) and finally just add a base cooldown to the spell.
Another thing I would like to see is a little tweaking in the spell trees, I greatly dislike having most trees (especially offencive ones) end up with a summon for sphere 3, It would be awesome if maybe some (or all) trees got an additional sphere 3 spell that is not a summon, this spell would also (most likely) have a cooldown timer in which you can not cast it for X ammount of turns. I just thought it would be a great idea and im just throwing it out there.
Sorry for putting this in the bug thread, I put it here mainly because this thread seems to be checked on a lot and responded to a lot.
EDIT: As of now the most boring sphere 3 spells are. Water, sure the ele splits in two when killed, cool, but the sphere 2 spell blows, hard. Fire, Fire elemental with, OMG collateral damage! Thats so exiting! Earth, quite possibly the most dull one, earth elemental, has one more strength than fire ele but loses collateral damage, woopdewoop.... Sun, Aureals(or whatever) are a joke, its another dull attack summon with lower strength but with, *gasp* +2 affinity for sun mana. BOOORING. Air, the air ele is probably the most unique of the elemental summons however it still has a dull factor, the dullness would be removed if it was one of the few summon spells, but since there are like 86 different summons its not as cool. Metamagic, Djinn, seriously, nothing special just +1 affinity to all mana, big friggen deal, completely underwhelming. Shadow, mistform=typical summon with hidden nationality, wow.....
Only sphere 3 summons that are worth keeping: Ice, defencive summon=good. Death, wraiths kick arse. Body, super unit with multiple uses. Air, fast and cool=useful. And Shadow, Mistform, I don't like it that much ATM but if its tweaked a little bit to be more unique it would be awesome.
I would like to see the summons listed above either 1. Be removed and replaced with different spells like there own versions of fireballs or some other cool effect(BTW even though fireballs are technically suicide summons, they feel completely different, so if these spheres were just replaced with waterballs, mudballs, lavaballs ect each with a unique and cool feature, that would be sweet, in fact they wouldnt even need to replace the eles, just be an additional spell.)
2. Tweak the eles and make them cooler and more unique. 3. Do both, tweak the eles and add new spells to each sphere.
It would be so awesome if this would be actually seriously considered, these things are getting so repetative, magic is getting duller, and it needs to be freshened up. Anyways thanks.
EDIT2: By the way is there anyway to turn off the explore dungeon thing added to this mod, it makes it so much harder to destroy barrows and barbarians are OP at the start, OP for FFH2, and since FFH2 already has OP barbs this is just rediculous, seriously. I find myself constantly going into world builder just to delete the barrows, I don't want to turn barbs off because of the dragon barb unit. But I also don't want to send 2 warriors with combat one out to attack a skeleton killing one warrior, and then only to see my other warrior die when exploring the barrow and having another skeleton summon. Woot 5 turns of production down the drain.