franzacq
Chieftain
Aahh, that makes sense. Thanks for the info. Honestly though, I've been thinking about it and I've realized that once the novelty of it wears off, the randomness won't actually add that much to the gameplay. Especially if you have 10+ cities all with casinos doing random stuff, it'll be a bother to keep track of. I think I might just switch to the specialist route that msw1 suggested instead.
I like this idea! I'm worried that it'll run into the same issue that my code just ran into where it'll be an issue keeping track of a timer unless it's saved with SaveUtils. Unless it's different for temporary promotions? I'll need to check how Prisoners of War is applied.For the Recruitment office, maybe it could provide a short-term (~10-15 turn) version of Quick Study or another temporary promotion instead of the Skilled chance? It would both help new recruits catch up to veterans and be thematically appropriate as a Boot Camp sort of thing.