Few silly little strategical questions...

Illusion13

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How important is the Amphibious attack status? That is asking, how good is the Berserker UU and if Marines are ever used.

What exactly is the "rate of fire" on bombardment units?

Which nation best fits for Archlepego maps? And why. As in UU, beneficial trait, etc...
 
If you have a 1 tile island then amphibious is the only way to take it out. I rarely use marines unless there are 1 tile islands. I quite like the Berserk. Backed up with pikes because of their lousy defence hey work quite well.
As I understand rate of fire, its the number of shots an artillery unit gets in a given turn. Each shot can knock 1 hit point off a defender.
For Archipaelego its got to be seafaring, just for the commerce bonus. Personally I'd go with the Byzantines just for the Dromon ... It effectively controls the seas at a time whgen everyone else has galleys.
 
If you have a 1 tile island then amphibious is the only way to take it out.

There is another way and that is to demand the city on the 1 tile island in a peace treaty. Saves you the hassle of sailing over; in fact it will work even if you cannot sail there. And if you are not playing the Vikings, it is about the only way to get the city before marines (in some very specific circumstances, a flip scenario may also get it).

For Archipaelego its got to be seafaring, just for the commerce bonus. Personally I'd go with the Byzantines just for the Dromon ... It effectively controls the seas at a time whgen everyone else has galleys.

Agree that the Byz are very good. The Dutch are also a quite good seafaring civ, because their second trait is agricultural, which is considered the strongest trait. Moreover, their UU is good for supporting medieval invasions on other islands.
 
hm... I see...

How effective is it to have a Zerk on a boat attacking straight from the boat, instead of landing it first? Is it that much of an advantage??
 
Strategically it is much of an advantage; the berserk effectively gets to move several tiles and attack on the same turn, and that advance on the target is much safer from counterattacks, as well as faster, than it would be over land. And if there is more than one unit on the target tile (which would usually be the case when attacking a town) the victorious-but-not-advancing berserks remain on the ship, safe from enemy counterattack. And if the ships still have moves left, they can move on to the next target, or move in to the captured town at the end of an amphibious seige.
And I heard over in another thread, amphibious attacks also have a mathematical advantage as well; the defender does not get the normal DEF bonuses.
 
I did wonder about that .. I've had it used against me twice in games. And the Berserk should not have been able to do the damage he did under normal circumstances. I can never get the Dutch going, but as Agri/Seafaring they should rake in commerce. I will have to give them another go.
 
Nobody's mentioned the absolute Queen of Archi maps yet - the English.

Seafaring - of course.
Commercial - on most Archi maps, your cities will get widely spaced quicker than on continents and pan maps. Here the Commercial trait, which lowers all kinds of corruption, shines.
Man-o-War - Rules The Seas of the late medieval/early Industrial in the same way the Dromon does up until then. The GA is better timed. And you can get free Men-o-War from its enslave ability!
Drawback - both the really good early sea-faring Wonders (Lighthouse, Colossus) give instant GAs. Should not be a problem with the Lighthouse as most slingshotters will get Map Making after Republic, but an AA GA is usually wasted especially on an Archi map.
 
I am not sure about colossus in Civ 3... I've personally never built it, but doesnt it only benefit the city its built in, and if your city has alot of sea tiles then its not ever even gonna grow big enough to reap all of Colossus's benefits... :S

Oh well, things will make sense somehow >.>
 
Sure it will, build a harbor (+1 food) and work the water tiles. It will produce a lot of commerce and would really benefit from a library and market.
 
It's a great 20K wonder, and almost essential in OCC games. And it lasts a long, long time.
 
I am not sure about colossus in Civ 3... I've personally never built it, but doesnt it only benefit the city its built in, and if your city has alot of sea tiles then its not ever even gonna grow big enough to reap all of Colossus's benefits... :S

Oh well, things will make sense somehow >.>

I agree that it would be pretty worthless if it did but it doesn't. That is to say, it affects your whole empire.
 
Ok, let's get something straight--the makers of Civ 3 did not incorporate any edited ideas from Civ 4. Any. :p
 
Originally Posted by Illusion13
I am not sure about colossus in Civ 3... I've personally never built it, but doesnt it only benefit the city its built in, and if your city has alot of sea tiles then its not ever even gonna grow big enough to reap all of Colossus's benefits... :S

Oh well, things will make sense somehow >.>

I agree that it would be pretty worthless if it did but it doesn't. That is to say, it affects your whole empire.
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I dont know about civ4, but in civ3 it only affects the city it is built in.
The real problem with colossus is that it comes way too early. Unless you are playing OCC (well, in that case it affects your whole empire ;) ), there is more important things to do than building the colossus.
 
Whoops, slipped there. Truth to tell I haven't built it since vanilla so when I quick checked it's affects in the editor and found it had "+1 trade in each trade-producing tile" flagged I assumed it meant every. I'll have to keep that in mind when tinkering around in the editor.
 
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