[to_xp]Gekko
QCT junkie
thanx for the reply xienwolf - I didn't remember that was in a previous patch. good to know 
some more ideas:
1) there seems to be a common consensus that warriors remain too effective too long if you have copper - maybe they should be unable to equip metal weapons ? ( after all if they get metal weapons they're no longer club-wielding warriors, they're axemen/swordman
)
2) if you choose to include the spearman line as Orbi did ( I hope so
) those could probably have no resource prereq ( wooden spears ) and be able to get metal weapons ( metal-tip spears) . they should, however, need more hammers than warriors to be produced I guess.
3) it seems like the AI is too prone to build scouts even when under attack. I was besieging the doviello capital ( early game so it was their only city ) and they were building scouts instead of warriors :\ needless to say, they got crushed under my mighty Amurite heel
4) it'd be nice to be able to manually choose which tiles the city should work without it deselecting automation - so that the governor tries to keep things as close to the player's selection as possible, but if some better tiles become available it uses them ( for example if I'm working 5 grassland hills and mushroom appears on one of the unused tiles, the governor start using that mushroom tile - this would take away some micromanagement imho )

some more ideas:
1) there seems to be a common consensus that warriors remain too effective too long if you have copper - maybe they should be unable to equip metal weapons ? ( after all if they get metal weapons they're no longer club-wielding warriors, they're axemen/swordman

2) if you choose to include the spearman line as Orbi did ( I hope so

3) it seems like the AI is too prone to build scouts even when under attack. I was besieging the doviello capital ( early game so it was their only city ) and they were building scouts instead of warriors :\ needless to say, they got crushed under my mighty Amurite heel

4) it'd be nice to be able to manually choose which tiles the city should work without it deselecting automation - so that the governor tries to keep things as close to the player's selection as possible, but if some better tiles become available it uses them ( for example if I'm working 5 grassland hills and mushroom appears on one of the unused tiles, the governor start using that mushroom tile - this would take away some micromanagement imho )