Well, I've been away from Civ for awhile, and have decided that now that we have some relatively stable patch for C3C, it's time to get back into an SG...with a bang!
The idea is thus: To lay the beats down on all the civs that have pissed us off severely in recent games. Just from following SG's, two top rivals I can think of to start are Russia and Iroquois.
Once the roster is full, we will vote on our 7 rivals, the 7 with the most votes will win (but I'm pretty certain Iroquois and/or Russia will be in there!)
Our civ can be decided as well, but the following parameters I'd like to set:
Difficulty: Deity
Map size: standard
Victory Conditions: ONLY CONQUEST enabled!!!
Guff: During the early, early growth of our civ (say, to 10AD), we can give in or not to demands. After that, we must take no guff, and we must not allow any AIs to dally in our lands for more than what is obviously them passing through. Non-combat units such as workers, settlers, scouts shall be allowed through...but since they'll be guarding all settlers with military...
War: At the following key junctures of technology, we must go to war.
Upon researching Military Tradition, we must within 10 turns declare war on one (or more) civs, and make a major offensive against them ('major offensive' to be judged by common sense, and the group)
Upon researching Motorized Transport, we must within 10 turns make another major offensive against one or more civs.
We can still make war at any other time if we see fit...
For this one, I'd like to request that the players have some serious experience at major warfare on at least Demigod difficulty, as we'll be doing a ton of fighting.
Roster will be six spots, as I'm a bit of a busy person I need to ensure I get at least 3-4 days before the game comes back to me. Standard 24 hrs to post got it, up to 48 additional to post your turns or a partial turn-status.
Roster:
falsfire
<Open>
<Open>
<Open>
<Open>
<Open>
C'mon all, let's lay down the smack!
The idea is thus: To lay the beats down on all the civs that have pissed us off severely in recent games. Just from following SG's, two top rivals I can think of to start are Russia and Iroquois.
Once the roster is full, we will vote on our 7 rivals, the 7 with the most votes will win (but I'm pretty certain Iroquois and/or Russia will be in there!)
Our civ can be decided as well, but the following parameters I'd like to set:
Difficulty: Deity
Map size: standard
Victory Conditions: ONLY CONQUEST enabled!!!
Guff: During the early, early growth of our civ (say, to 10AD), we can give in or not to demands. After that, we must take no guff, and we must not allow any AIs to dally in our lands for more than what is obviously them passing through. Non-combat units such as workers, settlers, scouts shall be allowed through...but since they'll be guarding all settlers with military...

War: At the following key junctures of technology, we must go to war.
Upon researching Military Tradition, we must within 10 turns declare war on one (or more) civs, and make a major offensive against them ('major offensive' to be judged by common sense, and the group)
Upon researching Motorized Transport, we must within 10 turns make another major offensive against one or more civs.
We can still make war at any other time if we see fit...
For this one, I'd like to request that the players have some serious experience at major warfare on at least Demigod difficulty, as we'll be doing a ton of fighting.
Roster will be six spots, as I'm a bit of a busy person I need to ensure I get at least 3-4 days before the game comes back to me. Standard 24 hrs to post got it, up to 48 additional to post your turns or a partial turn-status.
Roster:
falsfire
<Open>
<Open>
<Open>
<Open>
<Open>
C'mon all, let's lay down the smack!