With the Clans of Chaos at war, this is no time for sleep!
Played 17 turns to bring us to turn 170. Lots of action, so get to it!
Inherited Turn: 153
Library in Astrakan can wait. Temple would be more immediately useful.
Astrakan begins: Pagan Temple
Similarly, Raglame will be a good production city some day, but for now, a Temple would be better than a Barracks
Raglame begins: Pagan Temple
Also switch Linkbone to Temple
Linkbone begins: Pagan Temple
Move Prophet in Nubian up to join main Warrior Army in North for his healing powers.
Marina has Holy Cities for both Fellowship of Leaves and Runes of Kilmorph! Not for long!
Hey! There's a Merfolk Scout outside of our capital! We'd better eliminate him...
Warrior from Renegade Hill loses to Merfolk Scout
*DOH!*

Odds were 89.1%, and Warrior loses! Fortunately, we have a second Warrior defender...
Warrior from Renegade Hill defeats Merfolk Scout
Turn 154
Turn 155
Renegade Hill finishes: Adept -> Great Library
Even if we miss it, we could use the $$!
Turn 156
Vulgon converts to Fellowship of Leaves
Olricstaad (Leaves Holy City) is only size 1. Worried that I might autoraze it if I capture it. Therefore, will bypass it and head to Marina's next closest city, Mortensholm.
Turn 157
Shazak finishes: Axeman -> Prophet
Axeman promoted: Dwarf Slaying
Axeman promoted: Shock I
Moving Axeman with Adept from R-Hill to join main Army.
Turn 158
Dragon Breath finishes: Library -> Axeman
Turn 159
Marina has Dwarfen Soldier and Warrior defending Mortehsholm.
The Battle for Mortensholm:
Warrior defeats Merfolk Dwarven Soldier in Mortensholm (1.0/2.0 left)
Warrior defeats Merfolk Warrior in Mortensholm (1.8/2.0 left)
Mortensholm is captured!
Mortensholm is razed!
Turn 160
Astrakan finishes: Pagan Temple -> Market
Damn!

Pagan Temples don't provide Culture, only provide +10% modifier. Stupid me!
Contact made: Pelixia of the Ancients of the Forest
Ancients's Privateer shows up on our Western shore.
Warrior promoted: Dwarf Slaying
Warrior promoted: Combat II
Turn 161
Merina has 4 cities left. Two Warriors and a Scout are defending the Capital Urslo.
Turn 162
Marina sues for Peace - AS IF!!
Two Axemen and Adept join up with main Army group. Double movement from here on out!
Turn 163
Bastradam finishes: Barracks -> Axeman
Dwarven Soldier is guarding farm next to Urslo. Our Dwarf-slaying Axeman should make quick work of him...
Axeman defeats Merfolk Dwarven Soldier (3.4/4.0 left)
The Battle for Urslo:
Axeman defeats Merfolk Warrior in Urslo (4.0/4.0 left)
Warrior defeats Merfolk Warrior in Urslo (2.0/2.0 left)
Warrior defeats Merfolk Warrior in Urslo (1.2/2.0 left)
Warrior defeats Merfolk Scout in Urslo (1.2/2.0 left)
Urslo is captured!
Urslo is razed!
Also captured 1 Worker.
Turn 164
Axeman promoted: Combat II
Turn 165
Shazak finishes: Prophet -> Axeman
Moving Prophet to Linkbone for a border pop to bring in Incense.
Barbarian at the gates of Nubian. He has Combat II vs. our Combat I defender. (Make a small burnt offering to the RNG.)
Turn 166
Great Prophet born in Shazak
Put him to sleep for now. Will eventually use him to build Holy Temple
Barbarian Warrior pillages Cottage outside of Nubian.
Turn 167
Warrior defending Nubian defeated by Barbarian Warrior(0.2/2.0 left)!
Nubian captured by Barbarian State
Nubian razed by Barbarian State
Apparently the RNG ignored my supplications!

Oh well. Win some, lose some. At least the economy improves some (-11 to -6 @ 50% research)!
We had a Warrior moving to intercept, but he is one turn too late.
Warrior defeats Barbarian Warrior in ruins of Nubian (2.0/2.0 left)!
We have found Heimseter, the Runes Holy City, and it is defended by a lone unpromoted Warrior!!
Axeman defeats Merfolk Warrior in Heimseter(4.0/4.0 left)
The lone defending Warrior decides to swan dive from the ramparts rather than face our menacing Axeman! The judges give him extra style points for doing it while holding onto his club!
Heimseter is captured!!
**THE RUNES HOLY CITY IS OURS!!**
We discover Fjirgard - Marina's last great city. It is defended by a Combat III promoted Dwarven Soldier and 2 Warriors. That Dwarf might be tough to crack, but we should take the city eventually.
Prophet produces Great Work in Linkbone
Linkbone's borders expand
Incense comes in and all but two cities are happy!!
Turn 168
Pelixa begins a Golden Age!
Axeman promoted: City Raider III
The Dwarven Soldier has moved our of Fjirgard onto a forest tile. Let's see if our Dwarf slayers are up to the task...
Axeman defeats Merfolk Dwarven Soldier (3.2/4.0 left)
Turn 169
Dragon Breath finishes: Axeman -> Axeman
Axeman promoted: Combat I
Axeman promoted: Shock I
Axeman promoted: Combat III
The Battle for Fjirgard:
Warrior defeats Merfolk Warrior in Fjirgard (1.7/2.0 left)
Warrior defeats Merfolk Warrior in Fjirgard (1.8/2.0 left)
Fjirgard is captured!
Fjirgard is razed!
Also capture another Worker.
The Fellowship of Leaves Holy City is all that remains of the Mefolk Empire! We'll pick that off as soon as it hits population 2.
Turn 170
Linkbone finishes: Pagan Temple -> Library
Warrior promoted: Cover I
Unquestioned Obedience in 9. Once this is in, we should head to Code of Laws - we need Courthouses to reduce our expenses.
Shazak will produce an Axeman in a couple of turns. Recommend moving him to defend Renegade Hill, and move Warrior there south do bust fog at the bottom of our home pennisula. I don't want to lose another city to a Barb!
We are still hemorraging $$, but we now have over 400 in the bank. Things should improve once we start spreading Runes around. (Heimseter will come out of revolt in 2 turns.) I recommend we convert to Runes ASAP (need to research Dwarven Studies first), as this will provide +3 GP for each city that has it. Also, we should move our Great Prophet sleeping in Shazak to Heimseter to found the Holy Temple for even more $$.
We might want to cancel our Open Borders with Vulgon. His empire is nearly as big as ours, and we don't want him settling in the now smoking ruins of Marina's once glorious empire.
The Save: