Chalid
Black Dragon
After looking at all the improvements i would recommend the following:
The normal Improvements stay as they are because they seem well balanced.
The only one that is a bit off is the workshop. I would therefor add a bonus to the Workshop with two civics (in the same row): Serfdom should give +1 Hammer, Guilds should give +1 Commerce.
For the Elven Civ i hold to my ideas:
Elves should be able to build Elven Farm (like normal Farms, but not allowed In Forests (rewuirements to cut the Forest -> Never Tech)
The same for Cottages
As Compensation they get two new improvements:
The gatherer Hut: +1 Food, does not Spread or need Irrigation.
And Treetop Cottage/Hamlet/Village that are identical to the Normal ones but can only be built in Forests and grow only to Village.
This Way the elves get an early advantage (that can be well combined with the Ancient Forests later on) but their Gatherer Huts are a bit weaker to the end of the game. Note that the Gatherer huts can also be planted in Hill-Forests which allows the elves an kind of early game Windmill.
(Make sure you set Bonus Makes Valid to False for the Food bonusses (but allowing them to the gatherer hut)this way the hut can be placed on the boni but only if they are within forests..)
Furthermore i would introduce a late game Improvement that can be built by workers and priest of the leaves:
Enchanted glade - requires Commune with Nature - can only be built in Ancient Forests. Gives +1 Commerce.
This way Ancient forests are equal to forests with lumbermills.
The normal Improvements stay as they are because they seem well balanced.
The only one that is a bit off is the workshop. I would therefor add a bonus to the Workshop with two civics (in the same row): Serfdom should give +1 Hammer, Guilds should give +1 Commerce.
For the Elven Civ i hold to my ideas:
Elves should be able to build Elven Farm (like normal Farms, but not allowed In Forests (rewuirements to cut the Forest -> Never Tech)
The same for Cottages
As Compensation they get two new improvements:
The gatherer Hut: +1 Food, does not Spread or need Irrigation.
And Treetop Cottage/Hamlet/Village that are identical to the Normal ones but can only be built in Forests and grow only to Village.
This Way the elves get an early advantage (that can be well combined with the Ancient Forests later on) but their Gatherer Huts are a bit weaker to the end of the game. Note that the Gatherer huts can also be planted in Hill-Forests which allows the elves an kind of early game Windmill.
(Make sure you set Bonus Makes Valid to False for the Food bonusses (but allowing them to the gatherer hut)this way the hut can be placed on the boni but only if they are within forests..)
Furthermore i would introduce a late game Improvement that can be built by workers and priest of the leaves:
Enchanted glade - requires Commune with Nature - can only be built in Ancient Forests. Gives +1 Commerce.
This way Ancient forests are equal to forests with lumbermills.