FfH2 0.13 Cosmetic Issues:

I remember having strange "pink figure" sometimes with Losha Valas when I moved some unit from the stack he was in and then he was "on top". When he moved somewhere he looked ok. I play on lowest quality graphics BTW.
 
feydras said:
What about creating an upgrade path unique for Adventurers but with identical abilities to the normal ones and just substituting the graphics in. For instance - take the graphic of an archer unit, pull out 1 of the three, save this graphic and give the unit the same abilities as a normal archer unit. Label it something like adventurer archer. Then assign this instead of the regular archer unit for the Adventurer upgrade path. Would that work?

If it is not possible/easy to pull out 1 unit from the 3 unit set graphically you could use the same concept with graphics created by someone although i realize this would likely be time consuming.

- feydras

Its possible, but it isnt worth the work. We would need to add a bunch of units to do it, and manage those units seperatly. It would increase the unit array (which slows the game).

Ideally I would love to be able to switch the unit art dynamically. Right now its not possible, but heopfully we can figure out a way to do it.
 
A few things i noticed in my last game:

- The Paladins unit models are very far apart (they take up a little more space then the tile they are in.)

- The icon of the shadow is still the transperent panther creature, but i think you changed the model.

- Sheebla has some squares in her greeting when she's furious towards the player.
 
I hope this is a cosmetic glitch, but the Sidar Palace tool tip and entry in the Pedia says it gives +437450xxx:) for the Pagan temple, Pact of the Nilhorn, and something else...
 
wilboman said:
I hope this is a cosmetic glitch, but the Sidar Palace tool tip and entry in the Pedia says it gives +437450xxx:) for the Pagan temple, Pact of the Nilhorn, and something else...

Its been like that forever. Always the sidar palace. I have never been able to figure out what is causing it.
 
Cassiel's first-contact text has "... the sheep who flees the shephard then the one..." instead of "shepherd" and "than".
 
evanb said:
Cassiel's first-contact text has "... the sheep who flees the shephard then the one..." instead of "shepherd" and "than".

Fixed, thanks.
 
Zurai said:
Ork Axeman look an awful lot like Ork Archers to me.

Yeah we dont have orc archer graphics yet.
 
TheCowSaysMoooo said:
The Doviello and Grigori seem to share a lot of city names in their list. Is this intentional?

Im not sure why that is. I'll check it out.
 
Some fireball/meteor bugs and annoyances:

Bombarding doesn't destroy the fireball or meteor. (seems like this would require an SDK change unless you want a hacky python fix)

Grouping multiple fireballs/meteors together causes the sentry ability to come up causing unload and the other icons right of that to shift to the right, which is incredibly annoying when I intend to click unload.

I don't get why fireballs and meteors have to start off loaded as cargo within ships. It's annoying having to manually unload them unless they're right next to the target. On a related note, is the cargo slot on the arcane barge intended to be fireball-only storage? Right now it can load any type of unit.
 
The icon of the free tech you get with writing still shows a computer monitor.

Because of flavor i suggest moving the free tech from writing too a magic tech (maybe knowledge of the ether). Not sure if i remember correctly but i think that in vanilla the free tech came with philosophy (and being the first to have access to philosophers seems a better reason for a free tech than just being able to write things down).
 
Frozen-Vomit said:
The icon of the free tech you get with writing still shows a computer monitor.

Because of flavor i suggest moving the free tech from writing too a magic tech (maybe knowledge of the ether). Not sure if i remember correctly but i think that in vanilla the free tech came with philosophy (and being the first to have access to philosophers seems a better reason for a free tech than just being able to write things down).

In my opinion Knowledge of the Ether is already special enough that it doesn't need an additional perk. I fits well at writing because it shows the players focus on research and learning. Writing also grants libraries so it makes the research rush strategy more viable.
 
Some minor things:

- Squares in divine right tech quote and sheeblas greeting when cautious

- Sid's tip of the arquebus says you are only allowed to have three

- the stirrups tech quote is from the bible...

- undeads don't guard cities but demons do? Seems strange with the drown to stygian guard upgrade.

- unlike the other promotions from spells (like loyality) valor doesn't seem to last forever. If this is intended it would be nice to have this fact in the tool tip

- i think i got a werewolf and a slave from one attack

- have you planned to change the freak show icon? i'm only complaining because i'm afraid of jacko ;)
 
Frozen-Vomit said:
Some minor things:

- Squares in divine right tech quote and sheeblas greeting when cautious

- Sid's tip of the arquebus says you are only allowed to have three

Both fixed.

- the stirrups tech quote is from the bible...

Thats intentional, there are a couple bible quotes in the mod and more references to chrisitan/jewish "mythology" (not meaning to be offensive there, I just cant find the right term) than any other.

I don't know why that started, I always included obscure bible references in the D&D campaign. Ive always had a fasination with some of the unusual old testament references (the stuff they dont cover in sunday school) and I continued to use them here.

- undeads don't guard cities but demons do? Seems strange with the drown to stygian guard upgrade.

Yeap, demons show a greater capacity for reason and guile, and although they can certainly be more terrifing they can also be protective and comforting. So demons werent marked to not make people feel unsafe as undead and animals are.

- unlike the other promotions from spells (like loyality) valor doesn't seem to last forever. If this is intended it would be nice to have this fact in the tool tip

Good point, I added it.

- i think i got a werewolf and a slave from one attack

Cheater! j/k, Ill check it out.

- have you planned to change the freak show icon? i'm only complaining because i'm afraid of jacko ;)

No plans. It was temporary art, and that means I will probably change it eventually but Im kind of enjoying it for now.
 
Fear message typo: "Attacker to afraid to attack."

Shouldn't all these message strings be stored in the Civ4GameText_FFH2.xml?
 
I found so many squares in the last few games that i can't even remember which i already posted:

- Garrin Gyr refusing peace and greeting when annoyed
- hannah declaring war and refusing peace

Imps have violet tails and horns. Could be intended but looks wierd as the rest of the model appears to be completle black.

Don't know if this is mentiond already or intended but it appears that summoned units cost gold. (Maybe just the imps because they are marked as adepts, but i'm not sure right now.) Playing as the sheaim leader with summoning my net income differs up to 40 gold pieces when i summon up large attack forces.

Another thing i noticed was i got "+4 years of peace have strenghten our relations" the turn i met an ai civ (think it was charderon).
 
the eater of dreams history in the civiliopedia says that he can regain the ability to cast with consume soul. the problem is that it says that he can summon multiple swarms of meteors which is incorrect because he is a summoner.
 
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