QES
Court Jester
Repost (Didnt see the "warscript" thread initially)
On the Doviello Warscript:
I dig that they're all "in your face" Especially if your the only civ they know - but theres a fundamental problem with them. They dont know when its prudent to build up.
As My game progressed, there were constant wars. Lots of pillaging, etc. I was playing the amurites. I'd sue for peace as often as possible, because I felt like (and was) I was lagging behind other civs. THe doviellow were consuming my resources - more than barbs do. Now - thats awesome. But they themselves didnt benefit at all from it. They got gold from constantly pillaging my lands, but they never were able to surpass me in points. Consequently some 500 turns later, theyre the bottom of the barrel - and the only reason I havn't wiped them off the face of the world, was because they had iron and copper, and I did not. So despite me being more technologically advanced, they were able to keep on par with me militarily.
Honestly - they should have wiped me out, or thought better of attacking. Because they have to be at war at ALL times - they should get some benefit for it. I mean, I hope to god they dont suffer war weariness. They dont, do they? Has that been implemented/changed? As soon as the Lanun came in the picture, I sued for peace, and the Doviello immediatley declared war on them - despite the Lanun being even more powerful than I.
I dig the warscript - but it needs tuning. Perhaps the Doviello should have heavy incentives for war - but only with strength comparrisons (likely to win/take land/etc OR they should often threaten war instead of just instigating it - include in the war script demands for tribute. Hell, id have paid tribute several times just for the opportunities to work my lands for a while.
They're death became all but inevitable, because they couldnt conquer me, and had spent all their resources, for the entire game, on war. Yes - thats cool, but unless they win, they diie. And even if they win, there are other mitigatnig circumstances that will really hurt them in the mid/late game stages.
I suggest adding to the Dov. warscript the concept of "demanding tribute" just once, and no means war. (it could function like an extended peace maybe 20 turns?) That way, the doves can demand alot, get benefits, and advance their culture and civilization to remain competetive. I also suggest adjusting the "will attack the weakest player" to "will attack the player with the least comparitive strength in armies that is equal to or less the Doviello strength - so that they're not declaring war on stronger neighbors.
And for the love - if those poor bastards suffer war weariness...they'll never get anywhere.
-Qes
EDIT: None of this is in regards to Human gameplay - merel AI competitiveness.
On the Doviello Warscript:
I dig that they're all "in your face" Especially if your the only civ they know - but theres a fundamental problem with them. They dont know when its prudent to build up.
As My game progressed, there were constant wars. Lots of pillaging, etc. I was playing the amurites. I'd sue for peace as often as possible, because I felt like (and was) I was lagging behind other civs. THe doviellow were consuming my resources - more than barbs do. Now - thats awesome. But they themselves didnt benefit at all from it. They got gold from constantly pillaging my lands, but they never were able to surpass me in points. Consequently some 500 turns later, theyre the bottom of the barrel - and the only reason I havn't wiped them off the face of the world, was because they had iron and copper, and I did not. So despite me being more technologically advanced, they were able to keep on par with me militarily.
Honestly - they should have wiped me out, or thought better of attacking. Because they have to be at war at ALL times - they should get some benefit for it. I mean, I hope to god they dont suffer war weariness. They dont, do they? Has that been implemented/changed? As soon as the Lanun came in the picture, I sued for peace, and the Doviello immediatley declared war on them - despite the Lanun being even more powerful than I.
I dig the warscript - but it needs tuning. Perhaps the Doviello should have heavy incentives for war - but only with strength comparrisons (likely to win/take land/etc OR they should often threaten war instead of just instigating it - include in the war script demands for tribute. Hell, id have paid tribute several times just for the opportunities to work my lands for a while.
They're death became all but inevitable, because they couldnt conquer me, and had spent all their resources, for the entire game, on war. Yes - thats cool, but unless they win, they diie. And even if they win, there are other mitigatnig circumstances that will really hurt them in the mid/late game stages.
I suggest adding to the Dov. warscript the concept of "demanding tribute" just once, and no means war. (it could function like an extended peace maybe 20 turns?) That way, the doves can demand alot, get benefits, and advance their culture and civilization to remain competetive. I also suggest adjusting the "will attack the weakest player" to "will attack the player with the least comparitive strength in armies that is equal to or less the Doviello strength - so that they're not declaring war on stronger neighbors.
And for the love - if those poor bastards suffer war weariness...they'll never get anywhere.
-Qes
EDIT: None of this is in regards to Human gameplay - merel AI competitiveness.