I think he is referring to the -12: "You are destroying the world." relationship penalty...
I think he is referring to the -12: "You are destroying the world." relationship penalty...
What I would like would be a general factor for adjusting the weight of alignment ON TOP OF what the AC does, something that could maybe sit in the ini and that any user could easily tweak. Something like, as it is right now is 100, but if you'd like for alignments to be taken into account in diplomacy five times as much, you just set it to 500. Think that's possible?
ALIGNMENT_ATTITUDE_GOOD_TO_GOOD iDefineIntVal 2
ALIGNMENT_ATTITUDE_GOOD_TO_NEUTRAL iDefineIntVal 0
ALIGNMENT_ATTITUDE_GOOD_TO_EVIL iDefineIntVal -4
ALIGNMENT_ATTITUDE_NEUTRAL_TO_GOOD iDefineIntVal -2
ALIGNMENT_ATTITUDE_NEUTRAL_TO_NEUTRAL iDefineIntVal 0
ALIGNMENT_ATTITUDE_NEUTRAL_TO_EVIL iDefineIntVal -2
ALIGNMENT_ATTITUDE_EVIL_TO_GOOD iDefineIntVal -2
ALIGNMENT_ATTITUDE_EVIL_TO_NEUTRAL iDefineIntVal -2
ALIGNMENT_ATTITUDE_EVIL_TO_EVIL iDefineIntVal 2
ALIGNMENT_ATTITUDE_NEUTRAL_TO_GOOD iDefineIntVal -2
@Bringa- No, its just the base attitude adjustment.
I am surprised to see that the relationship between good and neutral becoming worse as the AC approaches 100. I would think that any non-evil civilization would, at the least, not get more alienated towards one another. The reasoning escapes me.
I have a question about path f. Is it necessary download other paths or just f version its fine ?![]()
And where can i find new scenario or maps for this mod ?
Thanks for help i have a good weekend.![]()