Fighter Interceptors acting weird?

How interesting - I just started playing Civ4 after being away almost a year, and suddenly this thread pops up as active again.

I am reminded how amazingly complex this game is, which seems simple on the surface. The same thing held for an analysis of Healing that I got into... lots of ramifications.

Did I ever get the question answered... what happens if you have a lot of interceptors, and one or more get damaged, and you set them to Heal.

Do they start Intercepting when done? (I doubt it, since the game usually wants specific orders - but maybe they can be stacked?) But I can't recall that they would show up as, a unit that is unassigned and requesting orders, once healed.

It's been ages since I posted that. Now that I'm playing again (solo), I haven't gotten into that position again - yet.
 
But I could be wrong... It needs testing.

It doesn't require any testing. Some people have checked it in the SDK. A unit can succesfully intercept once per turn. As long as it has not done so, it will get a chance to intercept each and every plane within its interception range.
 
This is one of the things that really irks me about this game. Why is there no air superiority? Wouldnt it be realistic to be able to order a fighter to shoot down whatevers in the sky? Why does an aircraft have to be attacking in order to be intercepted? Can a fighter attempting to intercept a bomber be intercepted by another fighter? Modern air force doctine calls for air superiority first - take out the enemy fighters, then whatever is on the ground is easy picking...
 
There seems to be some code in the SDK that implies dogfights if you attack with a fighter unit (the ability to shoot down the fighter that intercepts you, if you yourself have an intercept ability), but apparently nobody has seen it happen.

The idea would be you start off with a wave of fighter attacks, triggering dogfights, and after that come in with bombers.
 
Actially it is known bug and it is not a graphical issue.

If you have more then one figter in city on itersept, they all will work on intersept untill they actially intersept somethin.

If you put many figters on intersept where is no plains to intersept you will see them all circling around for many turns.

But after they intersept, they go to sleep and only one functioning correctly. All others do not work and need to be manially awaken and put on intersept every turn. Very unnoing, because some you really want to sleep in order to heal.

About dog fight. It exist and does work. IN good dificulty game when AI has lost of advanced units I saw this happened many times.
 
About dog fight. It exist and does work. IN good dificulty game when AI has lost of advanced units I saw this happened many times.

Im pretty sure this is when they attack with a fighter, only problem is that you can't win that fight. Attacking with a fighter serves only one purpose and that is to clear out the interceptors so your bombers got a clear path.
 
I think I found a strategy that might work most of the time. The trick is concentration to one or at least very few turns. Have a lot of jet-fighters that you use/waste on the city's interceptors. After that, have a fistful of stealth bombers to massacre the city's defense. Most likely, since most jet-fighters have done their job this turn, the bombers will evade most other attempts to shoot them down. If necessary, allow for one more turn to colleteral-bomb the units in the city. Attack will all you've got on land!

This is nothing new - just a conclusion of what seems to work best....
 
Im pretty sure this is when they attack with a fighter, only problem is that you can't win that fight. Attacking with a fighter serves only one purpose and that is to clear out the interceptors so your bombers got a clear path.


No,

Mechanic is follow:
He attack with Figter or bomber a city.
Your figter sitting on intersept attempt to intersetp his unit.
His own interseptor intersept your figter and shot him down.

This dog figt exist in the game.
 
@Mutineer

It exist, but:
1) you can't see the proper combat odds (only strenght of ground units)
2) you rarely win battle: fighter vs fighter (but happens sometimes jetfighter vs fighter)
3) when having advantage (jetfighters) intercepting enemy's fighter while airstrikes happens too rare

They should simply add new action: air superiority. Air superiority 100% strength. While Airstrike 50% strength but chance to both intercept and airstrike. (those numbers are only example).
 
Also ridiculous thing ...

You have 100 mech infantry, every of 20% intercepting chance. Enemy has 5 stealth bombers. I assume that there is a great chance that all 5 bombers will succeed their missions. It's a joke.
 
Mech Infantry are relatively weak at shooting down stealth bombers.

Each bomber has about a 60% chance of getting through, so there is a 7.8% chance that every bomber will get through without being intercepted.
 
Mech has 20% of intercept and sth.bomber has 50% chances of avoid interception, so every sth.bomber has 90% chance to get through.

All sth.bombers have 0.9*0.9*0.9*0.9*0.9=60% chance to get through.
 
Back
Top Bottom