Chapter 19: Tycoon's Golden War With Shinra
Part I: The Counter Attack
The Year is 1645 PA, and the treacherous, but stupid, Shinra Corporation has just launched a massive, but failed, sneak-attack against the Tycoon city of Galbadia Garden. Governor Hikaro Takayama, after ordering the wounded troops that successfully repelled the Shinra sneak-attack to the rear, takes stock of the current tactical situation. He only has three parties of uninjured offensive units available, but there are only three Shinra Chocobo Rider parties (including the severely decimated one that was driven off by our Rangers) and a veteran Maester party within striking distance of Galbadia Garden.
He quickly gathers up his commanders and outlines the plan of attack: The Elite Bangaa Gladiators guarding the Cocoa grove are to attack the almost dead Shinra Chocobo Rider party, while the Berserker assisting in the defense will attack the Chocobo Riders that pillaged the improvements on the neighboring hills. Finally, the one veteran Crusader party in the city is to attack the Maester party camped out on the mountain directly North of Galbadia Garden.
So the commanders depart to carry out their orders: The Elite Bangaa Gladiators easily wipe out the severely diminished Shinra Chocobo Rider party, while the Berserkers make the Chocobo Riders who pillaged our terrain improvements pay for their folly in blood. In a fierce battle of gigantic freaking swords against dark magics (come to think of it, most Final Fantasy games feature battles of gigantic feaking swords against dark magics....
), the Shinra Maesters are cut down by the valiant Crusaders, dealing a blow against the vile "Church" of Yevon. Unfortunately, three-fourths of the Crusaders in the party are also wiped out during the battle. The Bombard batteries in Galbadia Garden are brought out and blast the remaining elite Shinra Chocobo Rider party, scoring several solid hits, and all Tycoon units then retreat back to Galbadia Garden to heal up and wait for reinforcements.
The last two Villager parties in Garden territory finish building the last section of road and retreat back to the pillaged hill outside Galbadia Garden, followed by their guarding Crusader party.
One things have quieted down a bit, Governor Takayama sends a message to Queen Reina, via airship, that the front is pretty much secure, for now, but reinforcements would be greatly appreciated. Queen Reina responds that a third Mage party has joined up with Bartz Klauser's Army, and they have been dispatched to the front... Hopefully the kingdom's bards and poets will be composing Epics to celebrate these Heroes...
In the Tycoon Province, the Treasure shipments from Jacole and Istory arrive in Tycoon Castle, providing much needed Gil for the war effort. Fisherman's Horizon has just finished building its Arena and begins building an Airport (so troops can be airlifted to the front).
In the Iron Hills Province, Kanark finishes construction of its Church and begins training a Berserker party to help reinforce the Galbadian Front, while our Velociraptors and Minotaurs continue to patrol for Fiends in the Frozen North.
Later in the year, a party of Garden Sell Swords is killed by a Galbadian
Warrior party, and more Galbadian troops are moving into our territory! If they want a war with us, we won't go easy on them this time: We'll take their last two cities on the Galbadian Peninsula, then finish them off by taking Monterosa! The wounded elite Shinra Chocobo Rider party begins an attempt to retreat, but they won't be able to get clear before our Army gets here!
In more peaceful news, AVALANCHE founds the town of Sleeping Forest between Niebelheim and 7
th Heaven.
In 1657 PA, The Tycoon Province is buzzing with activity: Tower of Worus completes construction of a Bank and begins building a Cargo Airship... Soon we'll be able to drop troops deep into enemy territory. Meanwhile Tule finishes building its Harbor and immediately starts building a Galleassi. The Mage Tower in Carwen finishes training another Mage party, which departs for Tower of Worus and is airlifted from there to Galbadia Garden.
In the Iron Hills Province, Jacole finishes its Church and the newly appointed minister calls on the people to pray for victory in the current war. The town mayor then begins training a Tarantula party. Istory, meanwhile launches a Galleassi and starts building a Barracks. The Galleassi sails through the Istory Canal into the Wutai Sea to hunt down the remaining Ghost Ships prowling the Wutai Sea's waters.
In West Galbadia, Bartz Klauser's Army rolls in, and the three parties of veteran Mages assigned to the Army hurl fireballs into the ranks of retreating Shinra Chocobo Riders, leaving a smoldering crater where the Shinra troops once were. Domestic Minister Sarisa suggests that we should write a Heroic Epic commemorating the victory of our first Army, while Governor Takayama, with General Sephiroth's help, begins massing troops for an invasion of Shinra's Southern territories, with Bartz Klauser's Mage Army leading the attack.....
Elsewhere in West Galbadia, Lonka finishes training a Ranger party and begins building a Granary while the Villager dog-pile outside Galbadia Garden has almost finished repairing the damage done by the Shinra Chocobo riders during their initial attack.
Elsewhere that year, a Garden Velociraptor party kills a Galbadian Warrior party outside Lenown Plains and another captures a Galbadian Worker party near Centra... Way to go, Squall! A Galbadian Ranger party is spotted moving towards Nectar, and incredibly dumb move, if you ask me!
Meanwhile in the Wutai Sea, our veteran Galleassi spots several Ghost Ships bearing towards it... Good! Soon this sea will be free of the undead scourge forever!
In the year 1660 PA, Igor lurches into Governor Takayama's office in the Hidden Palace of Galbadia Garden with an important announcement:
Our first combat Airship has rolled off the assembly line in our Airship Factory and is ready for combat. (In the NE of the pic, you can see Bartz Klauser's Mage Army, along with the rest of the invasion force being mustered).
"Excellent, Igor," Governor Takayama replies, "Tell the Captain that I'll be coming aboard in fifteen minutes... I want the airship to be armed and ready to join the attack force within the hour!"
"But, MARTHTER!" Igor protests, "You can't go! It'th too DANGEROUTH!"
"Nonsense!" Hikaro shoots back, "We'll be mostly acting in a support/reconnaissance role anyways... And I meant what I said about wanting to be on board during its maiden voyage. Especially since I'd like to PERSONALLY exact some retribution on the scumbags who attacked my city!"
...And so Governor Takayama boards the Airship, which flies out to join the troop buildup on the Garden border. From there, the Airship makes a quick recon flight over the area between Mount Niebel and Winhill. The only Shinra Troops spotted in the area are a Warrior party camped outside Winhill, although a Garden Stack of Doom
tm is headed towards the Galbaidan outpost of Monterosa.
Deling City finishes training a Tarantula party, and starts building a University. The newly-trained Tarantula party joins the invasion force, which will move out for Mount Niebel next year.
In the Tycoon Province, Carwen completes construction of its Bank and begins training a Ranger party, while Tule launches a Galleassi and starts building a Marketplace. The two Galleassis in the Wutai sea each sink a Ghost Ship, leaving only the one damaged years ago by the Bombard demonstration still afloat. Lord Mi'ihen's Crusaders in Tycoon Castle trains another band of Crusaders, who are sent to secure a potential city site between Lonka and Garden's territory, while Domestic Minister Sarisa shells out money to hurry construction of Mage Towers in Crescent, Pirate's Cave and Nectar as well as an Alchemist's Shop in Shoat's Forest.
In the Iron Hills Province, Kanark finishes training a Berserker party and starts building a Bank.
Later in the year, Governor Takayama, aboard the combat Airship spots Shinra Battle Wagons outside Mount Niebel! Furthermore, he can see the newly-built smokestacks for coal-fueled furnaces sticking up out of the city... The evil Shinra have entered the Age of Steam! No wonder they though they could win a war against us! (Battle Wagons are the first "Tank" unit available in the FF mod, and are available with Metallurgy. They require Iron and Saltpeter, and have 8 attack, 8 offensive bombardment, 5 defense, and two movement, but are "wheeled," meaning they can't enter mountain, ancient forest or swamp tiles that don't have a road).
Shinra also founds the town of Mideel South of the Galbadian town of Monterosa... Oh, well, one more town for us to conquer/pillage....
The massive force of Garden troops continues on its way to attack Monterosa... Galbadia could be losing that town soon!
Closer to the Capitol, the last Ghost Ship on the Wutai Sea attacks one of our veteran Galleassis and is sunk. The Fiend threat in the Wutai Sea is now eliminated and the veteran Galleassi is promoted to elite status for its role in ridding the area of Fiends once and for all.
In 1663 PA, Fisherman's Horizon finishes construction on its Airport and begins building a Cargo Airship (air transport unit). The Tower of Worus finishes building its Cargo Airship and begins training a Velociraptor party. The Cargo Airship is sent to Galbadia Garden for reconnaissance purposes. The Rubber Plantation in Tycoon Castle produces a Treasure shipment, which is cashed in for some much needed War Funds, while the dwarven town of Mua finishes building its Shrine and begins construction of a Temple. Pirate's Cave finishes its Mage Tower in record time and starts building a Barracks.
In the Iron Hills Province, Crescent finishes its Mage Tower and begins building a Barracks... We want all semi-productive towns to have Barracks so they can start pumping out veteran troops for the war effort! Meanwhile, Shoat's Forest finishes its Alchemist's Shop and starts building a Town Hall and Lix finishes training a Bangaa Gladiator and starts building a Marketplace.
In West Galbadia, Nectar finishes construction of its Mage Tower and begins building a Church... Who knows, maybe we can
convert the Galbadian heathens to our side without going to war with them.....
Meanwhile our own Stack of Doom
tm heads out for Mount Niebel along one of the Garden roads that, ironically enough, we built. The Airship captain informs Governor Takayama that one of the Shinra Battle Wagon groups is within easy striking distance, so the Governor grants his permission to bomb the Shinra armored column. The Airship swiftly comes about and slings several 200lb bombs at the lead elements of the Battle Wagon column, destroying or disabling several of the vehicles before wheeling back to the relative safety of our army encampment.
Later in the Year, Foreign Minister Ritz Malheur informs Queen Reina that Shinra and Galbadia have signed a Trade Embargo against us... Oh, well, if the Galbadians want to commit suicide, then let them!
Meanwhile, the Battle Wagon column that was blasted by our Airship decides they don't want any more of that and beats a hasty retreat towards Mount Niebel.
In the year 1666 PA, Cid announces that we have mastered the secrets of Economics, and starts researching Blitzball. (Blitzball replaces Free Artistry and allows construction of Blitzball Stadiums in coastal cities with access to Rubber, as well as the Zanarkand Dome GW, which essentially replaces Shakespear's Theater, but has the same prereqs as a standard Blitzball Stadium. The tech also allows construction of Blitzers (as blitzball players are called), which are fast, 6 att, 6 def 2 movement explorer type units... They are the only BUILDABLE unit that can move as fast as a combat Airship type unit, making them good for fast raids deep in enemy territory.)
In the meantime, Tycoon Castle finishes a project that will greatly aid the war effort:
The Mercenaries' Stronghold in Tycoon Castle is now complete, and General Sephiroth begins actively recruiting Mercenaries for our cause. Now our regular armies can have FOUR units attached to them, so one of the Mages in our invasion force is immediately assigned to Bartz Klauser's Army. Lady Yuna, the Cultural Advisor then prevails upon the Queen to commission the kingdom's greatest poet, Edward the Spoony Bard to begin work on a Heroic Epic detailing the exploits of Sir Bartz, the Brave. On top of that good news, what will be our last Minotaur emerges from the Tomb of the Tomb of the Unknown King in Tycoon Castle.
Elsewhere in the Tycoon Province, Carwen's Influence expands once more and the city's Incense Manufactory produces a Treasure shipment at the same time the garrison commander finishes training another Ranger party and starts training some Chocobo Knignts. and the direct highway from Istory to Tycoon Castle is finally complete, greatly reducing travel times between the two cities.
In the Iron Hills province, Istory's Barracks is finished and the citizens start building a Bank, while Surgate Castle also finishes construction of its Barracks and begins building a Church.
In West Galbadia, Galbadia Garden finally completes its Mage Tower and starts building a Barracks. Lonka finishes construction of its Granary and starts training a Bombard battery, and the workers outside Galbadia Garden finish repairing the damage from the Shinra Cavalry raid.
In the meantime, our massive invasion forces reach the outskirts of Mount Niebel. The Airship, under Governor Takayama's command, once again bombs the retreating Battle Wagon column, damaging it further, before it can reach the safety of the city. (Airships have lethal bombardment, but I didn't get that lucky
) An observer on the bridge notices that Mount Niebel is defended by GUNNERS! (Gunners have almost identical stats to normal game Infantry... I.e. 6 att, 10 def, 1 move and 8 defensive bombardment) ...Apparently Rufus' scientifically minded faction managed to stumble across the secrets of Nationalism when they reached the Age of Steam. Hopefully we can demand that tech from them when we are done kicking the crap out of them.
Recon patrols by the Cargo Airship in Galbadia Garden reveals that the only Shinra troops currently heading towards our territory are a Ranger party and a Warrior party.
Later that year, Esthar and Garden form a military alliance against Galbadia, so it's highly unlikely Edea will be stupid enough to attack us when they are already at war with two other relatively powerful factions....
Shinra Troop movements at the end of the year reveal that their Ranger party is moving into position to pillage our Gem mines outside Lenown Plains, and a Battle Wagon column is foolish enough to leave Mount Niebel... You're going to need all the troops you can get to have any chance of holding that city against what
we'll be throwing at it, Rufus!
And so it is with our troops poised to take the war to the Shinra that this part of the story ends.