?Going for tourism doesnt benefit your empire at all, what a sad waste.
You won the game. That's the benefit.
?Going for tourism doesnt benefit your empire at all, what a sad waste.
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You won the game. That's the benefit.
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You won the game. That's the benefit.
For those who want it to do something, what is it exactly you want it to do? Do you want gold? Do you want people to attack you (they already removed the you are winning mechanic because we complained).
I don't think there's a simple solution, the way Civ 6 is structured.
At the heart of the matter, if tourism is going to be a route to winning the game, then I would like tourism to matter, regardless of whether I'm pursuing a cultural victory or a different victory. Right now, if I'm going for a religious victory, I don't worry if another civ gets cultural dominance over me. If I'm going for a cultural victory, I don't worry about another civ having higher science than me. And if I'm going for a science victory, I don't worry about someone getting religious control over all my cities.
If the AI was more efficient at pursuing victory, at least at the highest difficulty levels, then I would have to worry about those things, and that would be a close enough approximation for our current purposes, as at least I would be motivated to slow the AI down. And trying to slow the AI down (other than through military action) would go a long way towards helping the game feel like a cohesive whole.
The "everybody hates me because I'm winning" mechanic is a good illustration of the problem. That's such a blunt, and frankly stupid, approach to how the AI should respond to a civ that's taken a cultural lead. Why not implement a more natural defensive response, like trying to generate more domestic tourists, when faced with a cultural aggressor?
Unfortunately, the current mechanics don't allow for a lot of "she's doing this, therefore I'd better do that" decision making. The game hasn't particularly been designed around the idea that you should pay attention to the actions of your neighbours and respond accordingly, except for the military aspect of the game. (And even there, I'm not sure the AI bases it's military size on the threat posed by it's neighbours.)
And maybe that's even closer to the heart of the matter: tourism feels disconnected from the rest of the game, because you can play any victory other than cultural and not pay any attention to this counter. Part of that is game design, and part of it reflects the current ability of the AI to efficiently pursue it's own victory.
As you mention Ed and not Anton - have I dreamed the new tradition being, that the designer for the 2 expansions and the base game of then next generation shall be the same? ...players have asked for that for ages, Civ 5 BNW had it (and Ed was designer for BNW ), and loyalty, the current happiness system, and alliances just seem completely built for a Mechanic like that.
You comment made me realise.... I live in London and just do not visit the museums or art galleries.... to my life they have no value and so they in fact no nothing but attract domestic and foreign tourists.... I guess it reduces the crime on the local populationI don't understand why tourism has to "do something" other than win the game.
You comment made me realise.... I live in London and just do not visit the museums or art galleries.... to my life they have no value and so they in fact no nothing but attract domestic and foreign tourists.... I guess it reduces the crime on the local population.
I cannot see Ireland ever turning English due to the paintings we have, I think 6 has it right in that regard but does miss the level of impact music has on culture.
Well, the effects of English culture is and was strong.
After all, we are all able to speak it here.
Obviously it seems absurd a musuem would convince anyone of anything, but culture is not just one thing; it's a way of life that defines people. The way people read and write, and interpret things is heavily based upon culture.
You comment made me realise.... I live in London and just do not visit the museums or art galleries.... to my life they have no value and so they in fact no nothing but attract domestic and foreign tourists.... I guess it reduces the crime on the local population
I think Victoria and Trav'ling Canuck may be on to something here, but I don't think it will reduce the crime on the local population. Quite the contrary, I think it might spurn some present day nonlocals to become more actively involved in opposing the by-and-large defunct English imperialism of the past.Don't forget the impact of the artifacts from other cultures housed in your museums. Those Egyptian artifacts, properly themed, are sure to convince Egyptians of the superiority of English culture.
All I know is we still have too much English culture in the U.S. Really got bombarded by Prince Harry wedding this year. Dammit, we fought a war just so we wouldn't have to hear dumb royal family wedding stuff. Yes, that's exactly why we declared war on the English.
A possible solution is for tourism to add to your score, although it's possible it already does, I haven't checked. Of course not everyone cares about score and final ranking. But I do.