Finishing a histographic game the lazy way

del62

Deity
Joined
Jun 1, 2008
Messages
2,078
Location
Northern England
You have 65% of world, your last opponent is isolated on an island surrounded by your ships, you have irragated all that can be irragated, your market places and hospitals are predominantly built and your the Celts (or another religous government)

Why not let the governor and auto workers do the rest for you, first go communist, put all thoughs workers on auto no improvements to clear the pollution and maybe rail and mine those last mountains you had not bothered to do, get the governor to manage all your cities, set luxureis 80% and keep pressing space bar, you wont need clowns to keep everybody happy, everyso often tweak taxes and science
 
Communist means that all cities get more luxuries from slider as the corruption is spread through all cities, as republic in corrupt cities you have unhappy citizens using this method. With communist I didnt notice any
 
I was thinking that corruption might be very bad if you've vastly exceeded the OCN. I suppose it depends on how well-spaced your cities are (then again I've never used communism on a map bigger that Standard).
 
My experience was that at 80 % luxuries on regent on large with market places that the large cities where 100% happy, I will check the final save again but I am pretty sure it is right
 
I wouldn't call this "lazy". You still have hospitals and irrigation.

You have less base commerce in Communism than Republic, so with courthouses and police stations, I don't see Communism as better than Republic. Plus, a revolt there entails food loss, even if playing as religious. The luxury slider at 80% sounds good, but 90% sounds better... you only get happy citizens via luxuries anyways, and you want tax collectors or scientists. Trick lies in alternating between 10% taxes and science every few turns or so, so that your specialists become tax collectors or scientists accordingly upon starvation, which will happen due to not always having an even number of food (unless you worked to make all cities have an even number of food) and pollution.

I believe I once tried workers auto-cleaning pollution and it resulted in them stupidly fortifying in cities. What I've done, and works, though comes as to NOT fortify your workers once you have everything railed and irrigated. Just click on the ellipse in the lower right hand part of the screen to go to the next turn immediately. The workers will stay active next turn upon which you can clean pollution until you have all spots cleaned (I know MapStat can help with this) and then click next turn. Doing that on a Huge pangea map, the last few hundred or so turns of my Deity histographic only took a minute or two each. It really won't take that long to finish once you've finished the wars.
 
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