Ahriman
Tyrant
Could making a more complex resource system (in terms of luxury resources) badly affect the AI players decision making?
Would it be easy/hard to get the AI using it properly? If not it would suggest an 'exploit' like mechanic for the human player to abuse.
Though there are many issues with trying to implement finite resources (read the thread above), I don't think AI concerns are a major one.
The main problems are in conveying how a system works to the human player through the UI, but the AI doesn't need a UI, and is perfectly capable of optimizing over some complicated functional form. The city allocation problem is an annoying one for the human, but the AI could deal with it if coded appropriately.
Aussie seems to have degenerated into rageposting so I will refrain from commenting further and just let people make up their own mind.