Firaxis: BETA Patch Info

@Al Lowe:
True Al; but most everyone in those wagon trains walked. So, you still would have very slow movement. Besides, the wagons themselves were not all that fast. :)
 
Granted, but what about tech upgrades? You can have motorized transport and flight, and STILL settlers only move 1 off road, or 3 on road. It's only with railroad (Steam) that they can move unlimited, where ever the railroad is.
 
That's the same for infantry, paratroopers, marines and Tow Infantry. I think it's mainly a balance thing for those units, and it would be strange to have settlers faster than modern army units.
 
I like the idea of a worker gang, as it always annoying to tell twenty workers to clean up a pile of waste every turn. By the way, is it possible to add a anicent or medival version of the marine? Like a pirate or sailor who can attack from the ships. I know the Vikings have the option to do this, but it annoying for the other nations have to wait forever to conquenor those tiny one square islands.
 
Originally posted by Rirse
By the way, is it possible to add a anicent or medival version of the marine? Like a pirate or sailor who can attack from the ships. I know the Vikings have the option to do this, but it annoying for the other nations have to wait forever to conquenor those tiny one square islands.

It's very easy to do using the civ3 editor.

1) Start the editor in the Conquests subdirectory of Civ3
2) click scenario -> custom rules
3) click edit -> units tab
4) change unit to medieval infantry (it will become your medieval age "marine")
5) lower left corner has a list with unit abilities. CTRL click the ability amphibious (CTRL is important because otherwise you'll deselect all other unit abilities of this unit)
6) Close unit edit window
7) save as medieval marine.bix in the scenario's folder
8) start the game and start the scenario: medieval marine

If you want to know more about the editor click the F1 button and you'll get lots of advice. For more specialized information you can ask questions in the Customization and Creation subforum.

In the unmodded game you can use a trick to conquer islands in the medieval age: when you've almost beaten an enemy except for a few continent cities and the problematic island city, get the island city in a peace treaty. Then defeat the rest of the continent cities (preferably after 20 turns of peace if you like a good reputation). If you forgot to ask the island city in a peace treaty. you can give the enemy a continent city, destroy some of its units and then ask for the island city in a peace treaty.
 
JET FIGHTER's Require a Defence of 8!!!!!!!!!!!

Fighter's Require a defence of 4!!!!!!!!
Otherwise, the Changes were KILLER!! :thanx:
 
Justinian III, you shoudln't cross-post messgaes in several threads/forums, it is considered spamming and is frowned on here.
 
I got a new idea for changes for Civization. While this might not work for Civ3, I will mention it anyway. How about when you get access to a certain type of crop, like wine, produce, tobacco, etc, you could have the option to update the irrigation to something like wineyard or tobacco fields, adding new types of shield and gold production. Also wouldn't mind a eariler type of marine, like a pirate or sailer.
 
the earlier marine is a great idea, tho there is a workaround as said above :)
 
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