Originally posted by Yeti
A city's rank is the number of cities closer to THE Palace than that city is to its nearest capital.
Right?
And that causes both the RCP and remote Palace exploits.
Originally posted by SirPleb
No, it causes only the Palace rank bug.
RCP is from a different cause altogether. Essentially, in a programming sense, it is because the code does not directly use an ordered list at all. Instead for each city it counts the number of closer cities.
Right! That's the "closer" portion of my one sentence
Sorry - I was tring to keep the description as short as possible, but I guess that complicated things.So to clarify:
PTW's Rank System: A city's rank is the number of cities closer (allowing equidistant cities to share ranks) to THE Palace than the city being ranked is to its nearest capital.
PTW's Rank Pros: A pretty strong FP due to lots of repeated ranks (ranks might go 1, 1, 2, 3, 3, 4, 4, 5, 6, 6, 7, 8, 9, 9, 9 - just for example - depends on locations and city spacing and density around the FP vs density around the palace, etc...). A well placed FP works better than a poorly placed FP (which is good because it rewards a thinking / experienced player more).
PTW's Rank Cons: RCP bug, remote palace bug, FP in same city as palace almost totally useless, FP very close to capital minimally useful (hurts AI).
PTW's Rank System FP Placements and Effects:
- FP in capital: No effect on ranks - FP seems useless
- Palace far away with cities around FP - Ranks all low due to bug - FP seems overpowered
- Palace and FP set "optimally" to create two productive cores: Considerable effect on ranks / corruption, with roughly a doubling of the number of productive cities due to duplicate rank generation - FP seems pretty powerful, but this is the familiar scenario we've come to feel is "balanced".
Desired solution: No RCP exploit, no remote palace exploit, FP strength similar to PTW's.
Suggested Rank System: One list. Unique ranks. Rank is based on proximity to nearest capital. Final rank used for corruption calculation is divided by number of capitals (so with FP, effective rank is divided by 2).
Suggested Ranking Pros: FP is still quite powerful. Both exploits are fixed. The FP's strength will be about the same as that of a PTW "optimally" placed FP. There is no longer a way to position the FP to overpower it, or to majorly underpower it (even an FP in or near the capital will be quite beneficial, which helps the AI). FP placement does still matter though, so a skilled player can maximize its effect (reducing corruption in your "best" cities will help your empire more than reducing corruption in some tundra or desert cities, plus of course using the FP to reduce distance based corruption in a set of cities). The addition of more capital flagged buildings will have diminishing returns (I think this is a benefit at least - I would think you'd want decreasing benefits, not something that would trend towards total elimination of corruption).
Suggested Ranking Cons: In many situations the FP will now be more powerful, although, for players at least, usually only by a little bit. This could affect game difficulty since the AI is likely to get a larger increase in FP effectiveness than players (although not an overwhelming change since rank corruption is only half the total corruption picture).
What do you guys think of this?

Don't do that!
Conquest Scenarios were worth the price alone, the old FP lovers could play
/
if a lesser FP is unacceptable)