Bamspeedy
CheeseBob
Infinite City Size!
This was first discovered when, who else but the AI used it!
http://forums.civfanatics.com/showthread.php?s=&threadid=16430&highlight=size+city
Then it was noticed in this thread: http://forums.civfanatics.com/showthread.php?s=&postid=246809#post246809
But the scoring potential was not fully realized until this thread: (begins at the very end of this page, then continues on the next pages) WARNING: GOTM SPOILER THREAD!
http://forums.civfanatics.com/showthread.php?s=&threadid=23811&pagenumber=6
Basically what it is, is having every single city building a worker, then transferring this worker and have it 'join' a super sized city. You only lose 1 citizen per turn due to starvation, so as long as you are adding more than 1 citizen per turn, you are getting ahead. The cities that are building these workers should only be losing a specialists, but now has more food to build another worker/specialists.
When playing a game to score high, your increase in points per turns actually goes down after awhile (a while after you have reached max pop/territory), but with this exploit the increase in pts/turn will continue to increase, never decreasing. In the game I will post, I should have maxed out around 27-30,000 pts if played to 2050 A.D. But if I continue to do this 'worker dogpiling' I would reach in the mid 40,000 pt range (regent level).
I made several mistakes in this game and if I could replay it I could score closer to 60,000 pts!! Aeson got 60,000+ pts on Deity without using this exploit and Deity should be about twice as high as regent scores. Global warming was my biggest mistake as I lost 40% of my grassland squares (4000 citizens in a city with no mass transit gives you 4000 pollution icons). Despite having all that global warming the points continued to increase.
Right now I have over 9000 citizens in my capital so my capital is worth 27,000 pts in the 'internal per-turn score'. I get about a five minute delay for the computer to re-assign all the specialists, another 5 minutes to cycle through all the cities notifying me of completed workers, and another 15-20 minutes of moving all the workers to the capital and rush-buying another 200+workers for the next turn. With Longevity wonder my score will increase tremendously.
This will/should be banned in GOTM and HoF, but this an exploit that someone with enough time/fast computer could take advantage of and easily cover it up. Even if they don't take it to the extreme I did, someone could join a bunch of workers into 1 city and gain some points they should not be getting. There was some discussion on how Firaxis could fix this in the GOTM spoiler thread, but I opened this thread so people can write their opinions here, so as to not spam the spoiler thread.
Edit: file is too big, even though it is zipped (600 kb). I can use the upload file system if anyone requests the .sav, I can post it that way.

This was first discovered when, who else but the AI used it!
http://forums.civfanatics.com/showthread.php?s=&threadid=16430&highlight=size+city
Then it was noticed in this thread: http://forums.civfanatics.com/showthread.php?s=&postid=246809#post246809
But the scoring potential was not fully realized until this thread: (begins at the very end of this page, then continues on the next pages) WARNING: GOTM SPOILER THREAD!
http://forums.civfanatics.com/showthread.php?s=&threadid=23811&pagenumber=6
Basically what it is, is having every single city building a worker, then transferring this worker and have it 'join' a super sized city. You only lose 1 citizen per turn due to starvation, so as long as you are adding more than 1 citizen per turn, you are getting ahead. The cities that are building these workers should only be losing a specialists, but now has more food to build another worker/specialists.
When playing a game to score high, your increase in points per turns actually goes down after awhile (a while after you have reached max pop/territory), but with this exploit the increase in pts/turn will continue to increase, never decreasing. In the game I will post, I should have maxed out around 27-30,000 pts if played to 2050 A.D. But if I continue to do this 'worker dogpiling' I would reach in the mid 40,000 pt range (regent level).
I made several mistakes in this game and if I could replay it I could score closer to 60,000 pts!! Aeson got 60,000+ pts on Deity without using this exploit and Deity should be about twice as high as regent scores. Global warming was my biggest mistake as I lost 40% of my grassland squares (4000 citizens in a city with no mass transit gives you 4000 pollution icons). Despite having all that global warming the points continued to increase.
Right now I have over 9000 citizens in my capital so my capital is worth 27,000 pts in the 'internal per-turn score'. I get about a five minute delay for the computer to re-assign all the specialists, another 5 minutes to cycle through all the cities notifying me of completed workers, and another 15-20 minutes of moving all the workers to the capital and rush-buying another 200+workers for the next turn. With Longevity wonder my score will increase tremendously.
This will/should be banned in GOTM and HoF, but this an exploit that someone with enough time/fast computer could take advantage of and easily cover it up. Even if they don't take it to the extreme I did, someone could join a bunch of workers into 1 city and gain some points they should not be getting. There was some discussion on how Firaxis could fix this in the GOTM spoiler thread, but I opened this thread so people can write their opinions here, so as to not spam the spoiler thread.
Edit: file is too big, even though it is zipped (600 kb). I can use the upload file system if anyone requests the .sav, I can post it that way.