"Fire" Developer Diary

umm... didn't Kael say that he'd put the changelog public on wednesday? where's the goods?

Sorry, work sent me out of town for a few days and a blizzard kept me from getting home until right now. Driving through the storm last night I was forced to give up and seek shelter in a hotel. The horrible part was... brace yourself... *shivers* there was no internet access at the hotel!!! :eek:

I barely survived, but Im okay now.
 
Sorry, work sent me out of town for a few days and a blizzard kept me from getting home until right now. Driving through the storm last night I was forced to give up and seek shelter in a hotel. The horrible part was... brace yourself... *shivers* there was no internet access at the hotel!!! :eek:

I barely survived, but Im okay now.

Poor you. Around here, the weather's pretty horrible.
 
Damn I'd love me some awful weather! Haven't had a single day this "winter" that felt like winter.

And to completely change topic, what time on Friday can we expect fire to come out? Yes, I'm that desperate.

I told a friend the other night that might most anticipated game of the last half year would be released this Friday and made him guess what it was. He didn't guess correctly (and then called me a cheat for calling a mod a game, but hey, I won!)
 
Can't come too soon, that's for sure! :D

But that said.. The wait will be worth it quite regardless. Even with the knowledge that a lot of polish is going to be needed before Fire shines as brightly as it can, this release is greatly anticipated. I certainly know I have my multiplayer-chums ready and waiting for it eagerly. :goodjob:

Anyway, just another random "Wooh we love the mod" post. But it deserves being repeated!
 
Should Falamar be saying, "Hey *I* want the Great Lighthouse!"? Wonder building is a competitive activity in Civ. Owning the favorite wonder of another leader should be a diplo penalty.

"-4 Falamar is envious of your Great Lighthouse."

Yeah, that's exactly what I was thinking...
 
I have to leave the country to see snow...

Well, yes, Israel, okay. But this is Germany! We're SUPPOSED to have snow and car doors frozen shut and what-not. This winter we've had a combined 10h of snow on the ground here and I think the coldest it got was -3 some night. Today, halfway through February, it's 10 degrees centigrade. That's just wrong.
 
We of the Minnesota tribe think the rest of the country are "wussies" when it comes to cold and snow.

If you dont get into an accident and maimed at least twice a year, you're not trying hard enough.
-Qes
 
And we in the Philippines think everyone else are whiny sissies. If you don't die of lung cancer, get run over by a rabid jeepney driver, get stabbed by a deranged cellphone snatcher, pushed into the middle of traffic by claustrophobic pedestrians, get a heart attack from a careening bus, you are either a foreigner, or are already dead.
 
Here is a mini dev diary focusing on one new mechanic--Favorite wonders.

We added in a new leader attribute that gives each leader a favorite wonder. This gives no actual bonus to that leader in building the wonder however. Rather, if you are palying as another civ and build a leader's favorite wonder, you will get +4 diplo relations with them.
So if you build the Great Lighthouse you get +4 relations with Falamar.
And if you build the Ride of the Nine Kings you get +4 with Tasunke.

Just a short dev diary since Kael is absent and the release is quite soon.
(the other team members might all be inspired now to post about some of their favorite new mechanics)

A couple things to think about on this. The first is from a design standpoint. Fire has tons of reasons to go to war, and the warscript makes the AI a lot more aggresive but it considers the attitudes between the two civs. So we needed a function that would give a decent positive boost between the civs. Putting it on wonders allows builder civs to get a nice diplomatic bonus.

Secondly remember to think of the AI as characters in a gane, not players of a game. When you think that Falamar would be upset that you built the Great Lighthouse instead of him you are assuming a lot game mechanics (he knows that only one civ can build it, that everyone is rushing to get to the wonders, etc). That may all be true from a game mechanic perspective, but from a role playing perspective Falamar is just impressed that you have created such an incedible monument.

When I went through the Louvre I was impressed by the French, I didn't dislike them because since they built the Louvre we couldn't.
 
When I went through the Louvre I was impressed by the French, I didn't dislike them because since they built the Louvre we couldn't.

As a counter example, had the Spandards stumbled on the Fabled City of Gold in South America they would have been quite impressed. But just the notion that such wonders might exist certainly didn't give them a diplo bonus towards the native civilizations. It was a reason (among others) to run off conquering them.

Say the Russians took the Great Wall from the Chinese though conquest. You can bet it wouldn't result in a diplo bonus. "+4 Wow! Nice Wall! It goes nice with your drapes!" ...it would be more like "-1000 Give us our fuggn Great Wall back."

It makes some sense to me from a game design standpoint to give builders an artificial bonus to diplomacy. But it's hard to justify in the story that gets made up in my head when I play a game like FFH.

But really, it's not a big deal. It's just one little thing that probably won't matter much in a mod packed with things that I can't wait to play with.

Is it Friday yet??!!
 
When I went through the Louvre I was impressed by the French, I didn't dislike them because since they built the Louvre we couldn't.

Isn't there a Louvre somewhere in Las Vegas? ;P
 
Yeah, but if you build it, all Christian civs declare war on you ;P
 
Regarding the wonders, here's another contemporary example. In WW2, iirc, there was a german general who captured paris and was ordered by Hitler to burn it. He refused to destroy the French heritage.
I defeated civ would resent having their favorite wonder taken, I'm sure, but it is partially mitigated by appreciation for not having their achievements razed.
 
Would it be trivial to switch the bonus to the owner-builder rather than the owner (i.e. no bonus unless you actually built the wonder in the first place)?

That resolves the situations mentioned where a civ may capture a rival's wonder and be rewarded diplomatically for it - whilst maintaining the strong bonus for the builders.
 
Tomorrow ...

FIRE.jpg
 
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