Kael
Deity
Ok I can understand that. But I am still wondering about hell tiles as an evil non AV civ. I mean I dont want to lose my forests and such just because Im evil. I think there should be a way to control the spreding speed of hell tiles as an evil non AV civ because it feels like they would be a penalty simply for choosing to play as an evil civ. Of course all this is conjecture as we have not played with this stuff yet. Ok now I feel like Im nagging, but I just didnt feel that this part of my question was answered. The rest of it was. Thanks for all your hard work on this excellent mod!
Then you may need to make sure the Armageddon counter stays below 50. Make no mistake, everyone is penalized for the Armageddon counter going up. It becomes a dangerous world. Some will weather it better than others (Hyborem, the Sheaim and the Clan) but if you are a fellowship worshiping Calabim leader you may want to consider some clever mitigation plans for what you have to deal with.
Like you may want to have some of your summoners trained in entropy magic. If demons get a bonus on hell terrain, you might as well get some of that too (course if your summoner dies then he will be reborn as a Mane in Hyborems rule, but you were done with him anyway right?
