Fire Tuner crashes

trickster3

Chieftain
Joined
May 29, 2009
Messages
30
Installed the SDK yesterday. Ran fine.

Tried to run it today, causes the game to crash after a few minutes.

Also, the "active Player" screen is empty, whereas, when I started it yesterday, the "active player" had choices ( add gold, unit, culture).

ANyone else having these issues?

FYI:
1) SDtart SDK
2) Select Fire Tuner
3) Start Civ 5
4) Set up scenario
5) STart gane
6) Settle first unit
7) Civ 5 crashes.

:confused:
 
I do not have this problem and it seems to work fine. I am Win 7 64.

Note that the Fire Tuner is not without some bugs. Some of the controls on various panels have bugs in them and there are some panels that are turned off by default that have controls that don't work right.

Make sure you don't have lock LUA state checked ..... or it won't update.

Did you try and change any controls or panels??

Anyway it works fine for me. Note that I don't think it matters when you load it. Whenever it loads it will connect to a game in progress.
 
I do not have this problem and it seems to work fine. I am Win 7 64.

Note that the Fire Tuner is not without some bugs. Some of the controls on various panels have bugs in them and there are some panels that are turned off by default that have controls that don't work right.

Make sure you don't have lock LUA state checked ..... or it won't update.

Did you try and change any controls or panels??

Anyway it works fine for me. Note that I don't think it matters when you load it. Whenever it loads it will connect to a game in progress.

Okay. That is a good starting point. I will check the LUA state box. I did notive that on the second run, there were more new tabs and options than on the first try. So, that means I somehow changed something.

Thanks!!
 
Oh there was one other thing ArgStud mentioned that I forgot. If you are not getting any data at all or a connection, remember to allow FireTuner to connect in your config.ini in your my docs civ folder.

; Set to 1 to enable the fire tuner to connect to the game.
EnableTuner = 1

Maybe that got reset......
 
Double checked that and it is set to 1.

Still since I havent learned to write commands, its wierd/add on second start up to loose all the commands I had. I admit I like to cheat sometimes, but its just acting odd for me.

FYI: win7 64bit, 8g memory

hmm...........
 
Could probably try removing it and redownloading a fresh a version just in case you messed something up fussing with the controls.

For me writing the controls is not the issue, it is a lack of data on what the functions do and more importantly what the parameters for the functions are. I am slowly starting to piece some of that together. Once I get a grip on it I am going to try to put something together on its use.
 
Installed the SDK yesterday. Ran fine.

Tried to run it today, causes the game to crash after a few minutes.

Also, the "active Player" screen is empty, whereas, when I started it yesterday, the "active player" had choices ( add gold, unit, culture).

ANyone else having these issues?

FYI:
1) SDtart SDK
2) Select Fire Tuner
3) Start Civ 5
4) Set up scenario
5) STart gane
6) Settle first unit
7) Civ 5 crashes.

:confused:

I may have uncovered the issue with not seeing controls or 'choices' on the panel. I ran into a similar issue .... I have been playing with adding some controls to the MAP panel. I loaded FireTuner up today and the default controls along the top of the screen were not showing. It appeared they might be there but were off the top of the screen. There is no way to get them back from within FireTuner if they are off the top of the screen.

I did some poking about in related .ini files etc... but finally found the problem was in the XML for the panel itself. In my case it was the map panel and he file is Map.ltp. It is located in ../Sid Meier's Civilization V/Debug folder. Uninstalling the SDK and reinstalling will not help (it did not in my case ... I tried that first) because the panels appear to be part of the main game install.

Looking at the XML I see the Y Axis position for the relevant control is -5 ... so they don't show up in the panel.

You can manually fix the XML.

Apparently the Tuner gets confused when you add controls and it resaves the panel generating incorrect values for the control positions under some conditions.

I guess the rule of thumb is if you are going to add your own controls create a new panel. Note that if you are adding a new MAP panel that there is some panel entry and exit code on the original you would have to carry over if you want to add tools similar to some on the MAP panel.
 
Interesting. I checked the XML and those original selections do not even exist! somehow, when I saved an .ltp from when I first loaded, that particular table def was lost.

Interesting...sadly my xml is very rusty so it will take me a while to rebuild.

I am also looking though the xml for something off that would trip an error code and close the game.

Though the problem isn't solved, learned quite a bit. At some point I may be able to rebuild that table.

Thanks for the help, and if ya come up with any ideas, please share!!
 
HAHAHA...

Found it!

And yes, the panel [active player] was set at -5 just like yours.

Thanks for the help!!!

Miwa
 
HAHAHA...

Found it!

And yes, the panel [active player] was set at -5 just like yours.

Thanks for the help!!!

Miwa

I found setting the y to 0 makes the control barely visible as the reference point refers to the bottom left corner. However, it was enough to allow me to select the control and move it.
 
I found setting the y to 0 makes the control barely visible as the reference point refers to the bottom left corner. However, it was enough to allow me to select the control and move it.

I put mine at 1, and it was the active player.ltp file that wasn't hetting grabbed. Fixed that, no crashes since!
 
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