I've been reading several posts here to try and find a good build order for your first city. A lot of the strategies seem to depend on game difficulty (and number of barbarians). I know the answer here for many seems to be "it depends", but I'd like to try to figure out some things that are consistent.
Using workers to chop down forests seems to be a consistent strategy. But how large should your city be before you build that first worker and stop city growth.
For the record, to date I've only played on Noble. I used to be a heavy Monarch player, but don't feel like I have a good enough sense of game mechanics yet to go any higher. The games feel close enough as they are.
Personally I feel uncomfortable sending out settlers without units to defend them. Wolves seem to find those settlers very tasty.
At present my strategy has been to build scouts (to explore, max 2) and warriors (to explore nearby regions, defend new settler expansion positions, to be upgraded to archers ASAP) until my city size has reached 3. Why 3? I'm uncertain.
After size 3, my build order goes Worker, Settler. Usually I'll start a repeating cycle: Archer, Worker, Settler, until I've expanded as far as I can go, then focusing on defensive and worker units until my road network is built.
My question is, what are other people doing in those first 50 turns or so? Assuming you want to find a good balance between scouting out new city spots, settler production, and continued wolf starvation, is there a better strategy?
Everything else I've read here seems to indicate I should stop automating my workers, but I think I'll post another thread about that.
Using workers to chop down forests seems to be a consistent strategy. But how large should your city be before you build that first worker and stop city growth.
For the record, to date I've only played on Noble. I used to be a heavy Monarch player, but don't feel like I have a good enough sense of game mechanics yet to go any higher. The games feel close enough as they are.
Personally I feel uncomfortable sending out settlers without units to defend them. Wolves seem to find those settlers very tasty.
At present my strategy has been to build scouts (to explore, max 2) and warriors (to explore nearby regions, defend new settler expansion positions, to be upgraded to archers ASAP) until my city size has reached 3. Why 3? I'm uncertain.
After size 3, my build order goes Worker, Settler. Usually I'll start a repeating cycle: Archer, Worker, Settler, until I've expanded as far as I can go, then focusing on defensive and worker units until my road network is built.
My question is, what are other people doing in those first 50 turns or so? Assuming you want to find a good balance between scouting out new city spots, settler production, and continued wolf starvation, is there a better strategy?
Everything else I've read here seems to indicate I should stop automating my workers, but I think I'll post another thread about that.