I've never tried the worker gambit. However something doesn't make sense to me. Worker will work if you have the techs to take advantage of their improvements. Mining, Animal Husbandry, and Agriculture. I'm not sure what these improvements do without these techs. Can they still be used effectively?
My first build queue pretty much followed the Civ3 method
1. Warrior
2. Settler
3. Warrior/Archer if available or Barracks
4. Worker
I triend to change that up:
1. Warrior
2. Worker
3. Warrior/Archer
4. Settler
That didn't work so well because I found the Settler taking just as much time at 4th as it did at 2nd. Plus, by that time the barbs are running amok, which would threaten my warrior/settler "army" and also lessen the time between that 2nd city's first defense unit and the attacks of the barbs.
So, I'm back to Warrior - Settler - Warrior - Worker. Typically, in the early going I build something useful (building, worker, settler), something defensive, and alternate between the two in order to fight the barbs. This typically occurs until the discover of Iron.
My first build queue pretty much followed the Civ3 method
1. Warrior
2. Settler
3. Warrior/Archer if available or Barracks
4. Worker
I triend to change that up:
1. Warrior
2. Worker
3. Warrior/Archer
4. Settler
That didn't work so well because I found the Settler taking just as much time at 4th as it did at 2nd. Plus, by that time the barbs are running amok, which would threaten my warrior/settler "army" and also lessen the time between that 2nd city's first defense unit and the attacks of the barbs.
So, I'm back to Warrior - Settler - Warrior - Worker. Typically, in the early going I build something useful (building, worker, settler), something defensive, and alternate between the two in order to fight the barbs. This typically occurs until the discover of Iron.