ratrangerm
Prince
The thread that appeared in the GD forum about the first civ you ever played in a game of Civ got me thinking about a challenge for Civ IV (provided this hasn't been done before by others), and that's to take the civ you used in your first ever Civ game and use that in a Civ IV game.
In my case, it's simple enough... I played the Greeks in the original Civ, so that's what I'll go with here. For others, it may be more difficult to pick one, as leaders have changed for some civs, and in other cases, the civs aren't available in either Vanilla or Warlords (Babylon is the perfect example, but perhaps one could pick the Persians as the equivalent).
Debates on the equivalents for civs and leaders that do not appear in either Vanilla or Warlords would certainly make for their own thread, but let's get back to the Greeks. Alexander is aggressive and philosophical, meaning military might has to be used early, and as things develop, get a GP farm going to take advantage of the Phliosophical trait.
Phalanx is the special unit and it can be combined with axemen for attacking cities, plus the phalanx makes for a good city defender.
The stage will be set as follows:
* The "play now" option, standard map and I think I'll spice it up a bit with the Lakes landform... that means naval units are a low priority and it could lead to some interesting battles for land bottlenecks between lakes. Standard map size (meaning seven total civs, including mine) with barbarians on epic speed and noble difficulty.
* Early research path will go like this: Mining first, then bronze working, then wheel. Depending on where copper is located, the research path could switch to pottery, animal husbandry or iron working. Writing is a priority and alphabet should be researched ASAP.
* Build three cities to start, then start building the army of axemen and phalanxs to go attack other civs. Chop trees to rush build units, use the slavery option as well (except avoid whipping in a city of size 2 if a settler is to be the next unit to be built... building a settler in a size 1 city takes too long and you can't whip in size 1 city to speed up production). To help increase troop experience, build a barracks in each of the three cities.
In the future, one of the first three cities will be established as the troop factory, a second will be the backup troop factory and the third will be developed to its best strengths (commerce, GP farm, etc.).
Off to start the game... more later.
In my case, it's simple enough... I played the Greeks in the original Civ, so that's what I'll go with here. For others, it may be more difficult to pick one, as leaders have changed for some civs, and in other cases, the civs aren't available in either Vanilla or Warlords (Babylon is the perfect example, but perhaps one could pick the Persians as the equivalent).
Debates on the equivalents for civs and leaders that do not appear in either Vanilla or Warlords would certainly make for their own thread, but let's get back to the Greeks. Alexander is aggressive and philosophical, meaning military might has to be used early, and as things develop, get a GP farm going to take advantage of the Phliosophical trait.
Phalanx is the special unit and it can be combined with axemen for attacking cities, plus the phalanx makes for a good city defender.
The stage will be set as follows:
* The "play now" option, standard map and I think I'll spice it up a bit with the Lakes landform... that means naval units are a low priority and it could lead to some interesting battles for land bottlenecks between lakes. Standard map size (meaning seven total civs, including mine) with barbarians on epic speed and noble difficulty.
* Early research path will go like this: Mining first, then bronze working, then wheel. Depending on where copper is located, the research path could switch to pottery, animal husbandry or iron working. Writing is a priority and alphabet should be researched ASAP.
* Build three cities to start, then start building the army of axemen and phalanxs to go attack other civs. Chop trees to rush build units, use the slavery option as well (except avoid whipping in a city of size 2 if a settler is to be the next unit to be built... building a settler in a size 1 city takes too long and you can't whip in size 1 city to speed up production). To help increase troop experience, build a barracks in each of the three cities.
In the future, one of the first three cities will be established as the troop factory, a second will be the backup troop factory and the third will be developed to its best strengths (commerce, GP farm, etc.).
Off to start the game... more later.