Oddible
signal / noise > 1
So I finally crossed a new line in my civving ability - I've beat Emperor ![Party [party] [party]](/images/smilies/partytime.gif)
A combination of decent starting point and healthy allies made it possible. That and the fact that I finally grokked several of the pieces necessary to make it happen.
1) Effective use of workers in early game
Had plenty of them, got things connected quickly and had enough roads to citizens to keep my economy in decent shape
2) City micromanagement.
I went for population. First time for me - in the past, I just let the AI deal with it. Instead I almost always moved citizens to higher food squares to get my cities big fast. When wars happened, I shuffled things over to production until I gained advantage.
BTW, at one point in this game I was at war with EVERYONE except one other civ. Best thing about it was that it was very early so only a few folks could reach me. Dern alliances.
Later game involved using some Engineers and Policemen to get certain things out of specific cities.
3) Massive diplomacy
I'm making this one a separate bullet point because it was essential. I won a Diplomatic win, then kept playing and beat everyone to the Space Ship too. Was massive at this point so could have gone for one of the painful obliteration wins but didn't. DO NOT DECLARE WARS! There are several ways to get the AI to declare - if you never declare a war, and especially, never declare a war when you have open treaties (gpt, lux, RoP, etc.) you'll be golden the whole game. Otherwise, you're gonna pay more for tech and every other diplo option.
4) Tech trading
Just trade. Work the broker angle - trade for what others don't have. Pay ANY price. NEVER HORDE - it just doesn't work - cuz the AI doesn't do it. If you trade for every little penny - trading a tech for 20g if you have to, its possible to have enough $$ to keep your tech at 90% through most of the game. (The beginning can be a bit rough and there will be times when it is necessary to bust it back to 0% and just buy techs for a while, but it is pretty straightforward to get into the right angles to trade to the top of the heap at several points in the tech tree). I think that tech trading is THE single most important aspect of winning at Emperor - though several other methods support making sure that good tech trading is possible.
----
So there's just a few items to keep an eye on. I'm actually attaching the file because I think others who crush Monarch opponents and are struggling with Emperor will enjoy this game. I've bumped the AI aggressiveness down one notch (yeah, ok, whatever). There are some resource issues to deal with and you will have to work for it - so here goes...
Conquests Emperor Autosave 4000BC
Let me know how you do...
![Party [party] [party]](/images/smilies/partytime.gif)
A combination of decent starting point and healthy allies made it possible. That and the fact that I finally grokked several of the pieces necessary to make it happen.
1) Effective use of workers in early game
Had plenty of them, got things connected quickly and had enough roads to citizens to keep my economy in decent shape
2) City micromanagement.
I went for population. First time for me - in the past, I just let the AI deal with it. Instead I almost always moved citizens to higher food squares to get my cities big fast. When wars happened, I shuffled things over to production until I gained advantage.
BTW, at one point in this game I was at war with EVERYONE except one other civ. Best thing about it was that it was very early so only a few folks could reach me. Dern alliances.
Later game involved using some Engineers and Policemen to get certain things out of specific cities.
3) Massive diplomacy
I'm making this one a separate bullet point because it was essential. I won a Diplomatic win, then kept playing and beat everyone to the Space Ship too. Was massive at this point so could have gone for one of the painful obliteration wins but didn't. DO NOT DECLARE WARS! There are several ways to get the AI to declare - if you never declare a war, and especially, never declare a war when you have open treaties (gpt, lux, RoP, etc.) you'll be golden the whole game. Otherwise, you're gonna pay more for tech and every other diplo option.
4) Tech trading
Just trade. Work the broker angle - trade for what others don't have. Pay ANY price. NEVER HORDE - it just doesn't work - cuz the AI doesn't do it. If you trade for every little penny - trading a tech for 20g if you have to, its possible to have enough $$ to keep your tech at 90% through most of the game. (The beginning can be a bit rough and there will be times when it is necessary to bust it back to 0% and just buy techs for a while, but it is pretty straightforward to get into the right angles to trade to the top of the heap at several points in the tech tree). I think that tech trading is THE single most important aspect of winning at Emperor - though several other methods support making sure that good tech trading is possible.
----
So there's just a few items to keep an eye on. I'm actually attaching the file because I think others who crush Monarch opponents and are struggling with Emperor will enjoy this game. I've bumped the AI aggressiveness down one notch (yeah, ok, whatever). There are some resource issues to deal with and you will have to work for it - so here goes...
Conquests Emperor Autosave 4000BC
Edit:
This one was random but I think it came out:
Ottoman
Standard
Continents 70% Water
(or maybe Archi 60%)
Age and climate somewhere in the middle.
Roaming Barbs
AI Less Aggressive
All victory conditions
Let me know how you do...