snarzberry
Emperor
I'm a big fan of the idea I read in other threads about using the City State system to introduce religion. The basic idea is that you'd have Holy City States that spread different religions, gave their allies certain benefits, demanded certain things of them, affected diplomacy and even called crusades etc.
I think it'd be a good way to kill two birds with one stone whilst using an already existing part of the game.
1. City states are a good base idea, but they are bland and need some life and character injected into them, this would do nicely. When a CS currently demands something of you there is no emotional attachment to them, even if they are your ally. You don't even think of them as people or characters in your Civs story, they're just a part of the game that gives you extra food or culture. This would be different and far superior if it was sometimes the leader of your faith that came knocking with demands.
2. I think it's fair to say that most players feel that there is a big religion sized hole in Civ 5. I know that is debatable, but I think it's true. It's just so much fun and is so immersing to be wiping the infidels off the face of the earth. It also gives other Civs more reason to befriend you and each other. It adds more interesting diplomacy dynamics to consider.
IMO religion is an obvious first choice as an expansion pack as there is just so much material there to add depth and flavor to the game and it can have a major effect on both the warlike and peaceful play styles. Developers would do well to remember that many civ players who have in past versions focused on a peaceful builder style felt very left out by Civ 5. Religion is an obvious area where huge additions to building/peace-mongering can be implemented.
The way I'd like to see it implemented is as the City State model above. If it was the Holy Protestant City State you're allied to then you are a Protestant Civ. You'd deal with, I don't know, Martin Luther or some such historical figure with an animated character like the other leaders via diplomacy screens. These special HSC could have unique units like missionaries/inquisitors/voodo-priests that would be on the map causing various effects.
Being allied to certain religions would give you the ability to build different buildings, such as mosques and cathedrals and to train unique units like knights templar and warrior monks.
I know most of this has been discussed in previous threads, I was just curious to hear everyone's opinion on how religion should be implemented as I think that this is a great idea. If you don't think that religion needs any further development in Civ 5 then please feel free to comment and argue why.
I think it'd be a good way to kill two birds with one stone whilst using an already existing part of the game.
1. City states are a good base idea, but they are bland and need some life and character injected into them, this would do nicely. When a CS currently demands something of you there is no emotional attachment to them, even if they are your ally. You don't even think of them as people or characters in your Civs story, they're just a part of the game that gives you extra food or culture. This would be different and far superior if it was sometimes the leader of your faith that came knocking with demands.
2. I think it's fair to say that most players feel that there is a big religion sized hole in Civ 5. I know that is debatable, but I think it's true. It's just so much fun and is so immersing to be wiping the infidels off the face of the earth. It also gives other Civs more reason to befriend you and each other. It adds more interesting diplomacy dynamics to consider.
IMO religion is an obvious first choice as an expansion pack as there is just so much material there to add depth and flavor to the game and it can have a major effect on both the warlike and peaceful play styles. Developers would do well to remember that many civ players who have in past versions focused on a peaceful builder style felt very left out by Civ 5. Religion is an obvious area where huge additions to building/peace-mongering can be implemented.
The way I'd like to see it implemented is as the City State model above. If it was the Holy Protestant City State you're allied to then you are a Protestant Civ. You'd deal with, I don't know, Martin Luther or some such historical figure with an animated character like the other leaders via diplomacy screens. These special HSC could have unique units like missionaries/inquisitors/voodo-priests that would be on the map causing various effects.
Being allied to certain religions would give you the ability to build different buildings, such as mosques and cathedrals and to train unique units like knights templar and warrior monks.
I know most of this has been discussed in previous threads, I was just curious to hear everyone's opinion on how religion should be implemented as I think that this is a great idea. If you don't think that religion needs any further development in Civ 5 then please feel free to comment and argue why.