First things first...Civ IV is such a huge step up from Civ III that I don't even know where to begin. Tons of stuff that I absolutely love, and I don't miss anything that was left out from the earlier games.
Anyway, here's what I've noted from my first full game:
-I'm having the same problem with the wonders/intro movies that everyone seems to have. I updated all my drivers and this worked for a while, but midway through the game I once again got the garbled music & blank image whenever a movie tried to run. This may or may not have had anything to do with my virus scan attempting to autorun in the middle of the game, although this was when the problems started again (the rest of the game returned just fine).
-Space Elevator. When I got to this wonder, it would only allow me to build it in one of my cities; I could find nothing in the users' guide or civilopedia to explain this. At that point in the game, I had several cities which were nearly maxed out in terms of population and buildings; just for whatever reason it wouldn't show up as an option on any other city's build screen.
-Build Queue. When attempting to queue different units in the city's build screen, it would always change the first item on the list, rather than adding different units to the end of it. I noticed this problem when I attempted to queue a city to first build 2 Modern Armor units, and then build 2 Mechanized Infantry. It queued the Modern Armor with no problems, but when I tried to add the Mech Inf, it replaced the first Armor unit in the queue rather than adding it to the end (as I wanted). I did not attempt this in other cities. The queue did appear to work with buildings, however I did not try to queue more than two buildings at a time.
-Civilopedia. Gawd that thing is a pain to navigate through. I often found myself having to click through multiple screens until I found a link to the information I wanted, as I couldn't find any hint of it on the menu screen.
-There were numerous (minor) inconsistencies between the users' guide and civilopedia, mainly concerning precise build costs and bonuses. I did not experiment to see which was correct; I might do this in future games.
-Build lists. Each one of my cities still offered the option of building coal/nuclear/hydro plants after I had completed The Three Gorges Dam; however, the mayor at least did not suggest building these items any more. Obelisks did correctly disappear from the build options after completing Stonehenge. Before completing The Three Gorges Dam, each of my mayors seemed intent on building coal plants, even though I had the technology and resources available to build nuclear or hyrdo plants.
That's all I noticed on my first play. Like I said, overall a great game, and very well put together for initial shipment.
Anyway, here's what I've noted from my first full game:
-I'm having the same problem with the wonders/intro movies that everyone seems to have. I updated all my drivers and this worked for a while, but midway through the game I once again got the garbled music & blank image whenever a movie tried to run. This may or may not have had anything to do with my virus scan attempting to autorun in the middle of the game, although this was when the problems started again (the rest of the game returned just fine).
-Space Elevator. When I got to this wonder, it would only allow me to build it in one of my cities; I could find nothing in the users' guide or civilopedia to explain this. At that point in the game, I had several cities which were nearly maxed out in terms of population and buildings; just for whatever reason it wouldn't show up as an option on any other city's build screen.
-Build Queue. When attempting to queue different units in the city's build screen, it would always change the first item on the list, rather than adding different units to the end of it. I noticed this problem when I attempted to queue a city to first build 2 Modern Armor units, and then build 2 Mechanized Infantry. It queued the Modern Armor with no problems, but when I tried to add the Mech Inf, it replaced the first Armor unit in the queue rather than adding it to the end (as I wanted). I did not attempt this in other cities. The queue did appear to work with buildings, however I did not try to queue more than two buildings at a time.
-Civilopedia. Gawd that thing is a pain to navigate through. I often found myself having to click through multiple screens until I found a link to the information I wanted, as I couldn't find any hint of it on the menu screen.
-There were numerous (minor) inconsistencies between the users' guide and civilopedia, mainly concerning precise build costs and bonuses. I did not experiment to see which was correct; I might do this in future games.
-Build lists. Each one of my cities still offered the option of building coal/nuclear/hydro plants after I had completed The Three Gorges Dam; however, the mayor at least did not suggest building these items any more. Obelisks did correctly disappear from the build options after completing Stonehenge. Before completing The Three Gorges Dam, each of my mayors seemed intent on building coal plants, even though I had the technology and resources available to build nuclear or hyrdo plants.
That's all I noticed on my first play. Like I said, overall a great game, and very well put together for initial shipment.