jguy100
Prince
- Joined
- Apr 3, 2003
- Messages
- 471
Just finished my first playthrough, figured I would share some thoughts! Ok now I finished my second playthrough, no more distractions 
First and foremost, Old World is FUN. It's done a good job of capturing the addictive "one more turn" quality that drives Civ. You are always a turn or two away from accomplishing something important. Whether that's finalizing a trade deal, finishing a wonder, hoping your aging leader survives one more year....And you always want to see what comes next!
Secondly, the music is straight up fantastic. The soundtrack is by Christopher Tin, right? Well, he does not disappoint. This actually leads to my biggest gripe about the game - the music is not enabled by default (you have to research a tech to start playing it!). Thankfully there's a mod that enables it from the start of the game. Problem solved
The game has a nice balance between strategy (the civilization-esque gameplay) and roleplaying (the crusader kings-esque gameplay). And thankfully, the game gives options to tweak how much you want of each. More strategy? Less random event! More roleplaying? Disable the event detail tooltip thingies!
I played both of my games as a peaceful builder. I engaged in a few skirmishes with barbarians, but nothing too grand. The fighting was enjoyable, but my experience on that front is limited.
I played both of my games on the second lowest level of difficulty. The AI completely left me to my own devices, even though they had a lot more points, orders, technology, and military than I did. I was able to stumble into an ambition victory. I will have to try a later game on a slightly higher level of difficulty, to see what challenges they present.
I love how the "help" (civilopedia) section is dynamic. For example, if you look up a wonder, it shows the requirements - and will highlight the ones you don't meet yet!
+1 to "one city challenge" being a default option. It's one of my favorite ways to play civilization, and I'm glad to see it codified in the game.
As much as I enjoyed the game, it wasn't perfect. A few critique:
- I noticed occasional lag, especially when switching in/out of the city view.
- The victory screen was a little anti-climatic, a little underwhelming. Having a short video or a civ-style hall of fame would go a long way.
- Duplicated pop-ups/notifications. At the beginning of your turn, you sometimes get pop-ups you have to exit out of. But then there's also a notification for the same event at the bottom of the screen! Why double up? It's especially annoying when it's about the death of some random character I've never heard of.
- There's a few entries missing from the "help" section that would be nice to have. Like what's Unit Consumption? What's AUC?
- For roleplaying purposes, it would be nice if I could name a religion when I found it
- A way to "search" the map for something in particular would be useful, especially on larger maps. Where's the nearest tribal encampment? I don't know!
All in all, I definitely recommend Old World. Bravo Mohawk Games! Now you'll have to excuse me, I need to flip a coin to decide between playing more Old World and going to bed. What harm could one more turn do?

First and foremost, Old World is FUN. It's done a good job of capturing the addictive "one more turn" quality that drives Civ. You are always a turn or two away from accomplishing something important. Whether that's finalizing a trade deal, finishing a wonder, hoping your aging leader survives one more year....And you always want to see what comes next!
Secondly, the music is straight up fantastic. The soundtrack is by Christopher Tin, right? Well, he does not disappoint. This actually leads to my biggest gripe about the game - the music is not enabled by default (you have to research a tech to start playing it!). Thankfully there's a mod that enables it from the start of the game. Problem solved

The game has a nice balance between strategy (the civilization-esque gameplay) and roleplaying (the crusader kings-esque gameplay). And thankfully, the game gives options to tweak how much you want of each. More strategy? Less random event! More roleplaying? Disable the event detail tooltip thingies!
I played both of my games as a peaceful builder. I engaged in a few skirmishes with barbarians, but nothing too grand. The fighting was enjoyable, but my experience on that front is limited.
I played both of my games on the second lowest level of difficulty. The AI completely left me to my own devices, even though they had a lot more points, orders, technology, and military than I did. I was able to stumble into an ambition victory. I will have to try a later game on a slightly higher level of difficulty, to see what challenges they present.
I love how the "help" (civilopedia) section is dynamic. For example, if you look up a wonder, it shows the requirements - and will highlight the ones you don't meet yet!
+1 to "one city challenge" being a default option. It's one of my favorite ways to play civilization, and I'm glad to see it codified in the game.
As much as I enjoyed the game, it wasn't perfect. A few critique:
- I noticed occasional lag, especially when switching in/out of the city view.
- The victory screen was a little anti-climatic, a little underwhelming. Having a short video or a civ-style hall of fame would go a long way.
- Duplicated pop-ups/notifications. At the beginning of your turn, you sometimes get pop-ups you have to exit out of. But then there's also a notification for the same event at the bottom of the screen! Why double up? It's especially annoying when it's about the death of some random character I've never heard of.
- There's a few entries missing from the "help" section that would be nice to have. Like what's Unit Consumption? What's AUC?
- For roleplaying purposes, it would be nice if I could name a religion when I found it

- A way to "search" the map for something in particular would be useful, especially on larger maps. Where's the nearest tribal encampment? I don't know!
All in all, I definitely recommend Old World. Bravo Mohawk Games! Now you'll have to excuse me, I need to flip a coin to decide between playing more Old World and going to bed. What harm could one more turn do?