First post - question about food and map edges

MotoMojo

Chieftain
Joined
Oct 23, 2004
Messages
4
I was a huge Civ II fan, then stopped playing for various reasons. After several years of gathering dust on my shelf, I finally popped in the Civ III disk, and- gee, that was about a month ago, and haven't stopped playing.

Anyway, one of my favorite parts of the Civ II was map discovery, and I still like it in Civ III. I like to play a large map, with fewer civs, and, after establishing my initial territory, stick a settler and a military unit in a ship and sail away to see what I find. In Civ II there were always barbarian huts along the top and bottom edges. In Civ III, is there ever anything at all on the edges?

Also, in Civ II it was possible to send food caravans to other cities. Since it's necessary to build on bare tundra areas to keep other civs out, is there anything comparable in Civ III? It seems strange to ship them silks and ivory, when I suspect they'd prefer a juicy steak.
 
With "edges", you mean the North and South pole? No, there are no goody huts to be found there.
Goody huts may appear as North as Greenland and as South as Cape Hoorn, but on the actual poles: no.

About the tundras, there's hardly anything you can do to build thriving cities there. Of course, it's more realistic this way.
No more food caravans, but you can plant forests (1 food) on tundra tiles, if you have the proper tech. Along with some fish bonuses and a harbor, even a tundra city may grow to size 4.

You are right about settling tundras anyway. If you don't, the AI will, and you''ll regret it dearly when an oil well pops up there!

Oh, and welcome to CFC!! [party]
 
If I understand it right, all terrain gives 2 food per turn when it has a city on it now (PTW v1.22) - so perhaps the best way to settle the tundra is to actually sit right on top of it :D

Still, I miss caravans too :(
 
The classic use for Tundra is the 'Fishing Village'.
The recipe is:
1 Town;
1 Harbour;
1 Temple/Library (whichever is cheaper, basically);
1 Aqueduct;
1 Courthouse;
1 Marketplace;
1 Bank.

Build (or more likely, buy) these improvements (though not necessarily in the order listed - but it's about right).

Add a dash of Police Station, Stock Exchange, Commercial Dock, even Hospital later on.

Work all the coast/sea squares, and watch the cash roll in (assuming not too corrupt, at any rate). If there's a Fish or even a Whale, then plant a forest and work that for the extra shields, if you like.

Neil. :cool:
 
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