First strikes

ZeepZeep

Chieftain
Joined
Dec 30, 2006
Messages
29
As everyone knows, in FfH the promotions have been made more important. (+20% strength --> +40% strength for example) In vanilla CivIV, i loved first strikes, but now they have suffered a little inflation due to strength upgrades.

How abt making first strikes more attractive, like giving 2 first strikes instead of 1, or making the last first strike promotions give you ~3 first strikes?
Dunno if this has already been on agenda before, but I'd like to see first strikes more useful.

And one note more: On archipelago maps, it would be cool if there were more barbarian ships, as now barbs seem to stick with land units. Also some barb ship heros could be cool.

What do you think?
 
(+20% strength --> +40% strength for example)

i think you've been playing this mod too much it origionally was only 10% and they doubled it to 20

but..

yes i think it shoudl be tweaked a little but technically the strenght of the first strike is more powerfull the stronger the unit (if you have 1 extra strike with 1 strenght it would be less powerfull than if you had 20)
 
This topic has been brought up at least 3 times before. Looks like they are steadfast not change it.
 
I would add one first strike chance (not first strike) for each promotion. At least. You can do it yourself pretty easily. Or play RoM
 
I used to think that first strike was also underpowered.

In Fire, I started giving my archers (remember, they are now 2/4 units) first strike again and wow, are they powerfull. In a city on a hill, you already get a lot of bonus: +25% in city, +25% hill, +25% fortified, +20-40% defense due to culture (in the first 1/3 of the game). With these figures, you get an archer which defends at strength 7.8-8-6. By giving it first strike, it will take less damage each round it participates in combat. When someone attacks you with a big stack of units, those first strike promotions will pay off since your defender will take less damage each rounds.

Incidentally, I also noticed that since fire, I now build my cities on hill because of this. Also helps with all those early barb raids.
 
Yup, first strikes are much more powerful when the odds are lopsided. While a combat IV fellow might get eventually worn down by a stack of <cannon fodder unit X>, a drill IV unit will be able to keep on fighting, more or less untouched.
 
I would add one first strike chance (not first strike) for each promotion. At least. You can do it yourself pretty easily. Or play RoM

In Rise of Mania I only added an extra first strike chance to Drill I (for a total of one first strike). Do you think I should also add a first strike chance to Drill II, III and/or IV?
 
In Rise of Mania I only added an extra first strike chance to Drill I (for a total of one first strike). Do you think I should also add a first strike chance to Drill II, III and/or IV?

just add promotions given by drill- that combine well with drill
-poison(.01 damage per round, regardless of who wins what battle)
-caltrops(-1 movement for mounted units, 30% lower chance to withdraw, and enemy units have -10% strength)
-etcetera
 
In Rise of Mania I only added an extra first strike chance to Drill I (for a total of one first strike). Do you think I should also add a first strike chance to Drill II, III and/or IV?

No I don't think so... but Drill promotions were also used to determine if you could get another promotion (possibly city garrison / raze ?). But I think you modified that a bit in the last version.
 
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