First worker/settler

cabert said:
This way my worker(s) never lack something to do = my way to avoid unemployment

Presumably they can keep mowing lawns until some useful activity appears. I normally delay Wheel as long as I can, given my other needs - pottery, or to hook up happies, or whatever.

ps: is anybody else experiencing whip lash switching between these two threads?
 
I think I'll add some contents to the original post. I'm thinking about building a worker/settler with a worker improving/chopping. Number of trees to chop is a factor to consider, so there are 7 scenarios (0, 1, 2 trees for a worker or 0, 1, 2, 3 trees for a settler). Strategies as always are start building at size 1 vs. growing to size 2 then whip.

Need to do some testing.
 
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