For a situation where one is playing a civ that doesnt start with fishing, and where the nautical techs are useless (e.g. Great Plains), there is a very quick way to liberalism.
Firstly, it pays to get Civil Service quickly. This can be accomplished in the 2.08 patch with a Great Merchant, as detailed in:
http://forums.civfanatics.com/showthread.php?t=140952
The only problem there is getting metal casting or avoiding bronze working to block it. Not having fishing will also block out sailing in the Great Merchant preferences:
Currency
Banking
Economics
Corporation
Metal Casting <- GET THIS SOMEHOW
Code of Laws
Mining
Constitution
Wheel
Pottery
Sailing <-- DONT HAVE TO BOTHER
Paper
Railroad
Industrialism
Monarchy
Civil Service
In any case, however one gets Civil Service, one will take the Philosophy slingshot with a GS and then the next steps are of course ->Paper->Education->Liberalism.
Metal casting will have to be done at this point, or else bronze working still left out (which is pretty crazy).
Now, and heres the nice part, for any civ without fishing, the great scientist preferences will look like:
(codes: D = ALREADY DONE, L = LATE, MB = MAKE SURE ITS BLOCKED, N = NAUTICAL, THUS BLOCKED WITHOUT FISHING)
Writing D
Mathematics D
Scientific Method L
Physics L
Education D
Printing Press MB
Fiber Optics L
Computers L
The Wheel D
Philosophy D
Chemistry L
Fission L
Fusion L
Optics N
Paper D
Astronomy N
Biology L
Electricity L
Flight L
Genetics L
Compass N
Satellites L
Sailing N
Alphabet D
Calendar N
Medicine L
Ecology L
Iron Working D
Metal Casting D
Engineering L
Steam Power L
Liberalism BINGO
So there it is.. Without having to plow through the nautical techs all the way to astronomy, Liberalism is served up with a great scientist.
If one wishes to add a wonder to the mix, the best (and easiest) is oracle->metal casting, thus allowing bronze working and allowing the Great Merchant to directly pop Civil Service once currency is done..
With this approach the only heavy researches on the way to liberalism are monarchy and currency! Exactly everything else is popped with 1 great merchant and 3-5 great scientists. If one manages the oracle->metal casting slingshot its also probably very possible to trade metal casting for currency and monarchy with the AIs, and so the path to liberalism would in this case be fully bulbable without any reseach bottlenecks at all..
Firstly, it pays to get Civil Service quickly. This can be accomplished in the 2.08 patch with a Great Merchant, as detailed in:
http://forums.civfanatics.com/showthread.php?t=140952
The only problem there is getting metal casting or avoiding bronze working to block it. Not having fishing will also block out sailing in the Great Merchant preferences:
Currency
Banking
Economics
Corporation
Metal Casting <- GET THIS SOMEHOW
Code of Laws
Mining
Constitution
Wheel
Pottery
Sailing <-- DONT HAVE TO BOTHER
Paper
Railroad
Industrialism
Monarchy
Civil Service
In any case, however one gets Civil Service, one will take the Philosophy slingshot with a GS and then the next steps are of course ->Paper->Education->Liberalism.
Metal casting will have to be done at this point, or else bronze working still left out (which is pretty crazy).
Now, and heres the nice part, for any civ without fishing, the great scientist preferences will look like:
(codes: D = ALREADY DONE, L = LATE, MB = MAKE SURE ITS BLOCKED, N = NAUTICAL, THUS BLOCKED WITHOUT FISHING)
Writing D
Mathematics D
Scientific Method L
Physics L
Education D
Printing Press MB
Fiber Optics L
Computers L
The Wheel D
Philosophy D
Chemistry L
Fission L
Fusion L
Optics N
Paper D
Astronomy N
Biology L
Electricity L
Flight L
Genetics L
Compass N
Satellites L
Sailing N
Alphabet D
Calendar N
Medicine L
Ecology L
Iron Working D
Metal Casting D
Engineering L
Steam Power L
Liberalism BINGO
So there it is.. Without having to plow through the nautical techs all the way to astronomy, Liberalism is served up with a great scientist.
If one wishes to add a wonder to the mix, the best (and easiest) is oracle->metal casting, thus allowing bronze working and allowing the Great Merchant to directly pop Civil Service once currency is done..
With this approach the only heavy researches on the way to liberalism are monarchy and currency! Exactly everything else is popped with 1 great merchant and 3-5 great scientists. If one manages the oracle->metal casting slingshot its also probably very possible to trade metal casting for currency and monarchy with the AIs, and so the path to liberalism would in this case be fully bulbable without any reseach bottlenecks at all..