commodified
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This start is crazy. Will you post your 4000 BC save?
commodified said:This start is crazy. Will you post your 4000 BC save?

). It makes sense though (roughly) - I'd be much more concerned with a neighbor with 20 archers than one with 20 spears. Nobody's taking anyone over with defenders.
Only two settler factories? That's short changing this start! This start is capable of three! That's why you should irrigate all but one!AndrewN said:Brennen is right, you don't need to irrigate all the cows.
For a settler factory you need a granary, + 5 food per turn and 7 or 8 shields per turn.
I am at work so I can't play the game, but a quick play with a spreadsheet give me this:- irrigate 1 cow, mine 1 cow and mine 2 bonus grasslands. At size 4 this will give you + 5 food and 8 shields (food: 2 from city center, 1 from the mined cow and 2 from the irrigated cow). After 2 turns mm the city to put the new worker an unmined grassland for +5 food and +8 shields again. After another 2 turns the settler will pop and the city will be back to size 4. Repeat. Remember you have to mm the city every 2 turns so that you are working the correct squares and adjust the luxes at the same time.
You could try the same trick with the second city, but you are 1 bg short so you will need 2 mined grasses to replace it. Also corruption may cause a problem. If you are short of shilelds then use it to create workers in a 2 turn cycle and mine the final cow for the 3rd city to use for creating units.
I don't think you can build the colossus as you are on fresh water (I know you can't on C3C, but this is the original and the rules may be different).
With a settler every 4 turns, along with a guard, and a worker every 2 this should be a good game to play. Don't worry about wonders, they are expensive and don't help you that much. Research alphabet/writing/philo at best speed and trade for the others with the AI's.
Maybe I will anyways though I am kind of into my own game right now.Tomoyo said:Only two settler factories? That's short changing this start! This start is capable of three! That's why you should irrigate all but one!
. mming a normal settler factory every other turn is almost too much work for me
. Added to this I popped a settler out of the first hut I looked in 
lfyuan said:How about stealing tech? It seems much cheaper than to research by urself ... And, u can get a free declaration of war from AI if u fail, -- another good point!![]()
. In your game you have an advantage that the big AI's are on another contenent and the AI is bad at preforming a seaborne invasion.jeffbot said:there was no real point in running a settler factory early on (that I could see.) Sandwiched between two opponents on the same land mass -- well, I stopped at five cities and started churning out swordsmen
). I just wanted to point out that at that stage of the game, you'll have to weigh the pros and cons of your tech choices given their merits in any single game's set of circumstances.
), but this start is just too good to mess up.
).
. I'm not sweating, though, because I'm getting Republic in 5 turns. Once I have Knights I'll terrorize the Iro some more and get a few more techs. I might also consider an invasion of Kyoto before I get Education (where the GL resides), but I don't think it's necessary considering how much land I've got. I'm going to hook up the spices in the western jungle to a harbor ASAP so I can turn the lux slider down...
commodified said:@Jeffbot -- I tried your start out. I'm a pretty careless player (you can probably see Detroit and St. Louis rioting below), but this start is just too good to mess up.
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Just some food for thought.![]()
